Terra Invicta

Terra Invicta

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Outliner Overhaul Mod
   
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289.559 KB
9 May, 2024 @ 3:56pm
17 Dec, 2024 @ 1:22am
13 Change Note ( view )

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Outliner Overhaul Mod

In 1 collection by Meme Machine
Meme Machine's UI Mods
24 items
Description
NOTE: This version of the mod only works with Terra Invicta 0.4.42 or newer. For older versions, check the mod page on Nexus Mods[www.nexusmods.com].

This mod aims to make the outliner easier to read, sorting councilors, habs and armies, and adding known enemy councilors to the councilors list. It also highlights traitor councilors, to distinguish them from the others.

Features
- known enemy councilors are now shown in the outliner
- pending mission icons are added to all councilors, including turned and known enemy councilors
- turned councilors are highlighted in orange in the outliner
- bases and stations have separate toggle buttons
- hovering over any item in the outliner shows a tooltip with a short description
- settings to turn on and off any of the above features separately

Councilors are sorted by:
- faction they belong to
- family name, alphabetically

Councilors belonging to the player faction come first, immediately followed by turned councilors in other factions, colored in orange.

Armies are sorted by:
- miltech, hence nation they belong to
- health
- name, alphabetically

Fleets are sorted by:
- name, alphabetically OR homeport location
- combat power

Habs are sorted by:
- distance of the parent body from the sun
- hab tier
- name, alphabetically

Habs on the main body in a planetary system (i.e., Mars) are shown before habs on moons of the main body (i.e. Phobos and Deimos). Surface habs come before orbital habs.

Future plans:
- create separate buttons for own and turned councilors, and enemy councilors
- add something to distinguish armies with a navy
- add settings to make the user decide what sorting logic to use
- add collapsible categories

Any feedback is very much welcome.

Requires Unity Mod Manager[www.nexusmods.com].

Built and tested on Terra Invicta 0.4.29. Verified on 0.4.41. Will not work with version 0.4.28 or below, as the TIFactionState.CurrentKnownCouncilors method changed it signature from version 0.4.28 to version 0.4.29 (it got a new parameter).

Compatibility
This mod applies Prefix patches that rewrite entirely or skip the following methods:
- GeneralControlsController.FinderItemComparer
- GeneralControlsController.UpdateFinderList
- FinderListItemController.UpdateCouncilorListItem

This mod applies Postfix patches to the following methods:
- GeneralControlsController.Initialize
- GeneralControlsController.FinderItems
- GeneralControlsController.InitializeFinderList
- FinderListItemController.UpdateListItem

Language
This mod works with all languages. However, any text added by this mod is in English. If you want to help with translation, feel free to reach out.
Popular Discussions View All (1)
7
30 Jun, 2024 @ 3:10am
Incompatibility with Enable Achievements
lolwutwhy
22 Comments
Siveen 20 Jul @ 1:35am 
Will this be update in the near future? Damn shame if we were to lose QoL like this.
Enward 12 May @ 2:21pm 
how do I properly install this mod? I have mod manger it open the notepad when i launch the game. and its subscribed on steam and when i click on mods in the menu it says enabled. But its doesn't seems to be working. My armies arnt sorted, no known councilors are displayed. It just doesn't seem to be working. Am i missing something?
Meme Machine  [author] 15 Mar @ 12:34pm 
No, the last version the mod was tested on was 0.4.42. I haven't updated it to the newer versions yet, so I can't guarantee it works, many things have changed under the hood.
Akry 15 Mar @ 8:33am 
Is this suppose to work on 0.4.69 validation-release?
Meme Machine  [author] 1 Oct, 2024 @ 2:39am 
You'd still need to manually download each one in the mod menu, though. Simply subscribing to every mod is easily done subscribing to the collection.
Alora 30 Sep, 2024 @ 7:15pm 
if you wanted to, you could make a mod that has all of your mods as a requirement and nothing else, so you could get all the mods with one click
Raphx 2 Sep, 2024 @ 1:16pm 
and you get more download by easy mod instal
Raphx 2 Sep, 2024 @ 1:16pm 
yes
Meme Machine  [author] 2 Sep, 2024 @ 1:00pm 
That's not a bad idea, I might look into that in the future, once the game's code base will get more stable. Right now, so many things change so rapidly that having one single mod would be a nightmare to maintain.
Raphx 2 Sep, 2024 @ 10:51am 
can you make a all in on essential mod