Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



















1 / 0 Feathered tail: Adds a tail
2 / -3 Cold resistant: Min. Comfy Temp -60C | frostbite damage x25%
2 / -2 Empowered rush: Give ability that increases movement speed
1 / 4 Heat super-weakness: Max comfy temp -20C
1 / -2 Keen hearing: Hearing x200%, Melee dodge chance +10
8 / 4 Streamlined metabolism: Improves metabolism adds complexity,
1 / 2 Temperamental: Mental break threshold x115% | Social fight chance x200% | Prison break interval x80%
It gives them alternate textures and I've been doing a whole playthrough with this mod on 1.5. It bugged out when using 1.6, which is why they all had the red boxes as heads I think.
the most likely cause is a mod conflict or your mod version is out of date due to issues with the steam workshop.
> using coolers
> making dusters and cowboy hats
> living in cooler climates (generally boreal and tundra are just fine for this, if you're going to run this mod having them living in a desert makes ZERO sense, sorry
> genemodding them using Biotechs system to fix this in a sensible way
trust me, there's SO much you can do to make them work. I've done extreme desert avali runs. You can do it without cheating and making them survive room temp conditions. Think outside the box, and think rationally.
The Avali Isolationists have zero problem raiding your 120f Desert Base.