RimWorld

RimWorld

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Doormats
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.650 MB
5 May, 2024 @ 1:19am
16 Jul @ 6:47pm
3 Change Notes ( view )

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Doormats

Description
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.

Doormats - with a twist and a fresh coat of paint!

Main Feature
Adds leather and cloth doormats to prevent colonists from carrying filth into buildings. They are powerful at keeping filth in check but will will slow friendly, respectable folks down as they clean their feet while walking over them and as such will need to be cleaned regularly

Summary
  • Cleans pawn completely of any filth
  • Only drops a single filth layer on the mat
  • Very performance-friendly

  • Doormats slow pawns down to simulate cleaning
    • Slowdown is configurable
    • Slowdown does not affect animals or enemies (so you cant use them as slow-zones)
    • Slowdown does not affect bleeding, drafted or fleeing pawns
    • Slowdown does also not affect doctors on the way to tending a patient or pawns carrying a pawn

Important: The slowdown does NOT affect pathfinding, meaning your colonists will **NOT** avoid them.

Known Incompatibilities
None - but if I missed something feel free to let me know in the comments

Credits
Originally written by Latta B18 (and before)
Forked and maintained by Syrchalis v1.0 - 1.4
Initial 1.5 updated by SirHumphreyAppleby (sirhumphreyappleby_ on discord)

Github link for non-steam users[github.com]

FAQ
Q: Is it save game compatible?
A: Should be safe to add to existing game saves. Like most mods, remove at your own risk.

Q: I found a bug/issue/problem, where should I report that?
A: I have a discussions page just for that, it's pinned, but here's the link anyway:
Bug Reports.
Q: What if I want to leave my bug/issue/problem in the comments section?
A: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. In any case, until your issue is properly reported in the bug reports discussion, I WILL NOT investigate it.

Q: Is it compatible with XYZ mod?
A: I have no idea, I'm going to guess probably, maybe, possibly. As I don't have time to test every mod for the game, I would appreciate if you would test that for me, if it works fantastic! If not drop me a bug report and I'll look into it.

Q: What's the difference between this and the Door Mat mod by dracoix?
A: In short, Syrchalis' (now my) version of the mod is a bit more aggressive in purging filth from colonists and other friendlies (dracoix's mod page has an excellent write up the more specifics). There are some other minor differences (like, this mod having a linkable variant and using the base game's paint system), but if you're looking to keep blood out of your kitchen and dirt out of your hospital, you can't go wrong either way.
Popular Discussions View All (2)
9
7 Aug @ 3:12pm
PINNED: Bug Reports (Doormats)
Alias
1
19 May, 2024 @ 1:18am
Replacing SyrDoorMats with this mod breaks existing mats and spams logs with errors
holykek1337
76 Comments
AlphaUK 17 Sep @ 11:49am 
Found it thankyou!
Alias  [author] 17 Sep @ 9:06am 
@AlphaUK, it should be in the miscellaneous tab. Otherwise, you can used the magnifying glass to search for "doormat".
AlphaUK 17 Sep @ 5:02am 
hey i litrally can not find the doormat, can you tell me which tab its in? thanks
Torin 30 Aug @ 5:58pm 
Okay. Just wondering where it works. Right now, I've just been putting it in all three places to make sure it works. :) So, outside and under the door should work.
Alias  [author] 30 Aug @ 5:22pm 
@Torin, personal preference. I prefer them outside the door, because I think under it looks weird, but it also means that the slow down effect will grab people just wander around in the hallway.
Torin 30 Aug @ 5:01pm 
One possibly embarrassing question: Where does the doormat go? Does it go outside the door, under the door, or inside the door?
Torin 28 Aug @ 12:06am 
Ah. Thank you. I appreciate the fast response.
Alias  [author] 27 Aug @ 11:17am 
@Torin, linked to other doormats. It's a visual thing that lets adjacent doormats appear to be one object. In the context of the game (and linkables like the toolbox), it's probably a bit of a misnomer, but I'm not quite sure what'd make sense to change it to...
Torin 27 Aug @ 10:32am 
What does it mean for the doormat to be linked? And what is it linked to? the door?
iamhazel 3 Aug @ 10:08am 
So my guesthouse still gets filthy after one or two people walk around. It has a doormat and a Dub's bathtub. Any tips for reducing the filth? I understand they still generate it when they're inside per Alias's comment