Lords of Xulima

Lords of Xulima

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Tags: Ruleset
File Size
Posted
Updated
637.490 KB
4 May, 2024 @ 7:25am
19 May, 2024 @ 9:41am
14 Change Notes ( view )

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Description
Goals of the mod:
- Gaulen more useful from the beginning
- delicate QoL tweaks for paladin, mage, cleric (skillpoint and MP efficiency)
- less stress about food (less consumption) - but still a meaningful mechanic for resting between battles (lower max amount)
- less stress about exploiting plants - just pick up what you find from the beginning
- less stress about learning - still useful but not a must (nerfed max + no exp items at all)
- 10% decreased character HP/PP and 10% increased mob lvl (only on casual/veteran) to compensate for the buffs

Overall, some things are slightly easier and nicer (buffed Gaulen, paladin, mage, food) some slightly harder (experience, char stats, mob lvl) - should make causal and veteran slightly harder, and hardcore slightly easier.


Gaulen: weapon LP cost -1, can learn wounding and powerful strike, starting with knowledge of herbs 5
mage: learning and identification cost -1, all spells PP cost 50%
paladin: armor cost -1, bodybuilding cost -1, healing aura PP cost 50%
thief: can learn bloody strike, bodybuilding cost +1
bard: bodybuilding cost +1

mass regen 25% nerf
divine prayer addPP 50% buff
learning gives 2%/lvl (not 2.5%)

no +experience items at all

food consumption while walking 20% but 5/4/3 days max (causal/veteran/hardcore)
(I don't like the food mechanic for exploration but resting should be limited)

young cursed dogs don't curse (all others do)

Casual and Veteran:
10% decreased character HP/PP
10% increased mob lvl