Crusader Kings III

Crusader Kings III

35 ratings
Siege devastation
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
430.740 KB
4 May, 2024 @ 6:02am
14 Aug @ 12:10am
25 Change Notes ( view )

Subscribe to download
Siege devastation

Description
This mod adds several different mechanics and modifiers related to siege warfare.

Siege devastation is the amount of monthly development decline and and siege epidemic risk marks the decrease of epidemic resistance while the county capital is under siege.

Game rules exist to change the amount of development decline and epidemic resistance decrease in a county.
The default settings are small for siege devastation and none for siege disease risk. There is a game rule to change the minimum army size for the modifiers to apply starting from 0 up to 3000 in the intervals of 100. The default is that the besieging army has to be at least a 100 strong for the modifiers to apply to the county.

Game rule setting values:
None: 0
Minimal: 1
Slight: 2
Limited: 5
Small: 10
Notable: 15
Great: 20
Immense: 25
Extreme: 50

Armies can build siege encampments which reduce defender advantage by 1 on each level. The level goes up each month up to level 5. This can be enabled or disabled by a game rule. By default it is enabled.

Buildings can also be destroyed by sieges. This scales by army size and development and can be disabled or enabled by a game rule. By default it is enabled.

A scorched earth mechanic exists which can be used to scorch a given county. To do this you must be at war and control the county in question. You must also not be a pacifist of any kind and to scorch your own realm you must be a primary war participant. Scorching your own realm cost 100 prestige and scorching a county of a righteous faith cost 50 piety unless you're a warmonger, although you can still scorch earth even in negative prestige or piety values. You also anger the local rulers with a decaying opinion modifier of -25 that lasts for 5 years but doesn't stack on repeated scorches of their holdings. Scorching the county lowers the county control by -100 and adds the Scorched earth modifier for 5 years.

Scorched earth modifier effects
-50% Supply Limit
-500% Levy Reinforcement Rate
-500% Development Growth
-50 Popular Opinion
-10 Supply loss in Provinces affected by Winter

List of things that either increase or decrease your stress while scorching counties. The AI will never use the mechanic if it would cause them to gain stress under any circumstances but conversely will do so if it would lower their stress. Zealous AI will also never scorch righteous counties unless they are warmongers due to the piety cost, and unless they're cynical they will also not scorch counties if doing so would put their piety in the negative. These values are affected by stress loss and gain modifiers.

Compassionate +20
Forgiving +10
Just (in your own realm) +10
Wrathful (in enemy realm) -5
Vengeful (in enemy realm) -5
Sadistic (in enemy realm) -15
Zealous (in counties of either hostile or evil faith in enemy realm) -5
Paranoid (in your own realm) -5

Scorched earth mechanic is by default enabled for both the player and AI but game rules exist to choose who can use the mechanic or to disable it entirely.

Game rule settings:

Enabled
Player only
Independent and player only
Independent player only
Independent only
Disabled

This mod modifies gui/window_army.gui file so it will be incompatible with other mods that do so. There are also on_actions that the mod modifies and thus it will be incompatible with other mods that modify those same on_actions. Otherwise the mod should be compatible with other mods.

Chinese translation can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213
Popular Discussions View All (1)
0
5 Oct, 2024 @ 9:34am
German localization
finallyciv
38 Comments
Cryso  [author] 11 Sep @ 2:24pm 
You may have to edit other files too.
Cryso  [author] 11 Sep @ 2:24pm 
Whatever mod you are editing, after the "toggle_raiding" button, add in lines 1336 through 1350 from the gui/window_army.gui file of this mod, so essentially the code for the scorch_earth button.
akagi 9 Sep @ 9:46pm 
Hi, I want to use your mod together with other mods that also modify gui/window_army.gui. Could you please give me some guidance on how to make a compatibility patch so that your mod can work with other mods that modify this file? Thank you very much!
Coach 8 Sep @ 1:56pm 
sauron's eye , what do you mean unstable? Does it lead to the game lagging? or savegame file becoming bloated? please elaborate
Endor 17 Aug @ 3:45pm 
This is a such a cool and immersive way to counter the low risk and cost of warfare in CK3. And it also helps to stop the Problem of only rising development and snowballing income in the game. Thank you for this mod!
sauron's eye 10 Aug @ 11:22am 
it works, however the game becomes unstable
Cryso  [author] 8 Jul @ 8:42am 
Cool!
牛奶大魔王 7 Jul @ 2:46am 
Greeting! i have translated it in CK3 mod Chinese submod,
Would u make a line in description?

Here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213
Cryso  [author] 4 Jul @ 3:37am 
Should work now
Vinny 3 Jul @ 6:23am 
yo hi this mode does a glitch where in war it doesn't show army numbers in the war score