Jump King

Jump King

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Type: Mod
Tags: Gameplay
File Size
Posted
Updated
933.888 KB
4 May, 2024 @ 3:43am
25 Aug @ 6:32am
30 Change Notes ( view )

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In 1 collection by Zebra · ♞
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Description
More Saves


Important Notice
Automatic saves can be broken, this will be indicated in the main menu.
Manual saves are not influced and as such should be used as automatic saves are unreliable.
Otherwise use the steps described under "Alternatively", I can't that the dll magic is in your favour.


Description
Automatic Saves
This mod saves along your play automatically and creates savefiles you can load from the modmenu.
The automated saves are limited to one per map and reflect the state of the last time you have played in that map.
Should you choose to "Give up" deleting the save that Jump King creates so will the automatic save be deleted.

Manual Saves
Manual saves can be made from the pausemenu and will have the name of the map as well as the timestamp.
It is recommended to rename the folder of the manual save to a more descriptive name.

Alternatively
Copy out these files to save your playthrough w/o the mod:
- Saves/combined.sav
- SavesPerma/general_settings.set
- SavesPerma/event_flags.set
- SavesPerma/attempt_stats.stat
- SavesPerma/perma_player_stats.stat
- SavesPerma/inventory.inv


Personal Notes
What to do when automatic saves aren't working
Open the folder that contains this mod (you can use the button added by this mod or manually navigate to it), then copy the 0Harmony.dll (ctrl-c), go up one folder to see all your installed skins/maps/mods. Check every folder and when you see a mod using containing the 0Harmony.dll, paste (ctrl-v) and replace. A mod adding a different harmony version is the most likely cause. Generally if a mod adds a dll that isn't made for .net4.5 it may brake and needs to be replaced with an appropriate version.


GitHub Repository
View the source code here[github.com]
2 Comments
Sammy 15 Feb @ 5:10am 
Nice
Tassmusen 19 Jan @ 9:31am 
Works good! Nice to have more saves <3