Master of Magic

Master of Magic

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[Util] More Unit Levels (Scaled)
   
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496.376 KB
3 May, 2024 @ 7:45am
16 May, 2024 @ 12:29am
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[Util] More Unit Levels (Scaled)

Description
NOTE: this Mod serves as a replacement and is NOT compatible with "More Unit Levels". "More Unit Levels" will need to be disabled or uninstalled.

Originally based off of the "Increased Unit XP" Mod by Kilgore; however, with the maximum attributes increase at max level scaled to approximately 200% (with the exception of Resistance) of baseline values. Resistance was intentionally scaled back from the source Mod.

This Mod increases the base number of levels a unit can obtain (in most cases) to 18.
However, Level 19 and 20 are obtainable with Warlord trait and/or the Crusade Spell.

Accordingly, the following buildings have been scaled:
- The Barracks XP bonus is scaled from +0 -> +20 XP
- The Fighter's Guild XP bonus is scaled from +20 -> +60 XP
- The Armorer's Guild XP bonus is scaled from +0 -> +100 XP
- The War College XP bonus is scaled from +60 -> +240 XP
- The cumulative XP bonus for all four buildings is +420 XP (20 + 60 + 100 + 240),
such that all new units will start as a "Veteran(Lvl 8)", or greater.

And finally, the following spells / traits have been scaled:
- The Warlord trait and Crusade spell have been scaled from +1 -> +2 unit levels.
- The Heroism spell has been scaled by adjusting unit level bestowed from Elite(Lvl 4) -> Elite(Lvl 10).

It is highly recommended that the powerTrainingData is rebuilt after installation of this Mod.
(see iux-readme.txt)

10 Comments
aredenrare 16 Sep, 2024 @ 4:22pm 
Well, when I installed this, the soultrapped lairs made the game crash to desktop. All other things work as intended, and if i turn off the appearence the game works as usual. My guess is that this mod is incombatible with another mod, my suspect is Mythic Realm.........
Dorian Gray  [author] 15 May, 2024 @ 6:10pm 
@palmerorama

I am continuing to play-test as well. Feel free to reach out if you encounter an issue.
palmerorama 15 May, 2024 @ 3:58pm 
I restarted my game to test this out...I used the same start settings and restarted until my capitol had pretty much the same resources as the other game and so far I have to say "very cool mod!!!"
palmerorama 14 May, 2024 @ 9:44am 
very cool!
Dorian Gray  [author] 14 May, 2024 @ 12:14am 
@palmerorama

OK, Heroism scaling has been implemented. It was a little more involved than anticipated due to the associated AI scripts. Hopefully I did not miss anything...
palmerorama 13 May, 2024 @ 8:29pm 
Level 7 would be cool...or maybe 9, then if crusade level 10. Is there a way to make crusade work that way?
Dorian Gray  [author] 13 May, 2024 @ 1:46pm 
@palmerorama

Currently, this Mod has not made any changes to the Heroism spell, but it is something I could look at.

"An ally is anointed with the Power of Life itself. The target non-fantastic unit immediately becomes elite (commander for heroes)."

To become elite via this mode would require the unit to be set to lvl 10, in lieu of lvl 4. While that can be done I think. That is really a big jump and maybe lvl 7 (veteran) would be more appropriate?
palmerorama 13 May, 2024 @ 9:45am 
This looks interesting. How does this mod effect the spell Heroism?
Dorian Gray  [author] 7 May, 2024 @ 10:13pm 
@AK-OKC

Yes, that may be possible. But would require some play-testing to get the adjustments just right....
AK-OKC 7 May, 2024 @ 6:26pm 
Cool mod. Any way to make this work for heroes also?