RimWorld

RimWorld

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Dragons of the Rim
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Mod, 1.5, 1.6
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2.807 MB
3 maj, 2024 @ 6:10
7 aug @ 16:53
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Dragons of the Rim

I 1 samling av Bean
Xenos of the Rim
8 artiklar
Beskrivning
Adds 2 new xenotypes, 2 new factions and several new genes.





Draconid Xenogenes

Drakling Xenogenes










Integration with other mods
Ancient Eastern Armory (Continued)

FAQ
Q: Can I add this mod mid save?
A: Yes!

Q: Do I need to download the intergration compatable mods in order for this mod to work?
A: No, they are not required.

Notes
Draconids are based on dragonborn from dnd and Draklings are based on kobolds from pathfinder.
19 kommentarer
Bean  [skapare] 26 aug @ 10:01 
Its a cool idea, but I'll leave that to another mod.
神说万岁 26 aug @ 9:20 
Perhaps refining the types of dragon descendants is a good idea, as different Chronological Dragonborn, Metallic Dragonborn, and Gem Dragonborn in DND have different traits and content
Frumpy Woman 23 aug @ 7:03 
I would like the different horn models to be on different genes so I can choose which models to use and which not to. Thanks.
Balthazad 16 aug @ 6:27 
the heads of the drakelings are offset 3 pixel to the right, dragging all shoulder armor along, screwing with my optics.
i have this issue with several races (tho fairly not with all modded races) and not the slightest idea what the issue is, especially because it's different amounts of pixels.
tried all body retextures, none made it better, some only worsened it.
AcetheSuperVillain 30 jul @ 14:39 
I wish the dragons had tails...
Bean  [skapare] 11 jul @ 12:09 
Fixed, ty test.
test 11 jul @ 11:13 
Hi, I am getting this message

Could not resolve cross-reference to Verse.ThingDef named Gunmar_Apparel_Tribal (wanter=apparelRequired)
UnityEngine.StackTraceUtility:ExtractStackTrace ()

So I found that this gunmar apparel is from Tribal Warriors Set but you have it under MayRequire="OskarPotocki.VFE.Medieval2"
Bean  [skapare] 25 aug, 2024 @ 22:20 
I had no idea you could put those namers inside the Xentotype def. Thank you for pointing that out.
Renegaiden 25 aug, 2024 @ 22:07 
I noticed that there's namebanks specifically for the xenotype. They're pointed to in the Culture def, but you'll probably want to add these flags specifically to the Xenotype def.

"<nameMaker>XR_NamerPersonDragon</nameMaker>"
"<nameMakerFemale>XR_NamerPersonDragonFemale</nameMakerFemale>"
"<chanceToUseNameMaker>1</chanceToUseNameMaker>"

Otherwise, the game's unlikely to pull from those namebanks and just use whatever the default is, depending on the faction's base; like tribals getting the "animals and colors" theme.
Aravox 2 aug, 2024 @ 21:25 
@Bean the author, Is there any way i can beg you to give the Dragon xenos here in this mod an ability that they morph into the bigger flying dragons from the Dragons decent mods? And a morph back to their original forms? I've been looking for a way to play as a literal dragon.

Or perhaps just take the Dragons descent mod and some how make it so those are actual pawns, jobs, needs, traits and all that but as big 4 legged dragons that speak?