Dominions 6

Dominions 6

62 ratings
Sloop's Comfy Balance Mod (SCBM)
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11.693 MB
2 May, 2024 @ 6:35pm
17 Oct @ 7:30am
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Sloop's Comfy Balance Mod (SCBM)

Description
v1.10

Are you tired of

Weak nations?
Units you would never recruit?
Overpriced or superfluous items?
Spells and rituals that aren't worth casting?
Mages with crosspaths and nothing to do with them?
Pretender "gods" afflicted and terminally diseased after a poke from the local militia?
The sad state of pretender titans, titanlets and half of the monster roster?
Boring pretenders that bring nothing but their magic paths?
Pitiful starting armies?
Lackluster magic sites?
Why won't he wear a helmet?

Sloop's Comfy Balance Mod is a vanilla+ balance mod that prioritizes buffing the weak over nerfing the strong, QoL improvements, adds minimal original content and aims to avoid and roll back changes that prove controversial, regardless of whether I personally like them. Dozens of players have provided input on the mod over the course of several years in Dominions 5, and now SCBM is finally ready for Dominions 6.

Modified versions of Worthy Heroes and Better Arena, a repopulation system similar to Rebirth and Improved Spellcasting AI are included baked into the mod. A version of OneAge compatible with SCBM's changes is included as a separate mod you can turn on. Do not run the standalone versions of these mods alongside SCBM if you want your game to work.

Full documentation, version changelogs and a direct download link to the mod (and the OneAge version) can be found here:

https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy31_4jBen3Q/edit?usp=sharing


For a version without the pretender changes that's compatible with Spark of Divinity and Divinitus, you can find SCBM for Spark of Divinity on the workshop.


ID ranges used in SCBM (this is for other modders):

-- MONSTER ID RANGE 13000-13499
-- WEAPON ID RANGE 1200-1499
-- ARMOR ID RANGE 400-499
-- ITEM ID RANGE 1900-1949
-- SITE ID RANGE 1500-1599
-- MONTAG ID RANGE 2000-2099
79 Comments
Sloop  [author] 17 Oct @ 7:31am 
New update is out, check the changelog for specifics. It's a big one since I was waiting for Zemaitia to release and that took nearly a year.
Roxxox 23 Aug @ 1:38am 
In line 22106, in the middle of the spell 'Iron-Willed Warriors', there's some free, unrelated text about how 'Slimed targets have their att/def/combat speed halved."'

You probably copied and pasted the previous Earth Meld spell and forgot to remove it. You can't see it in-game because it's untagged.
Llew ap Aedd 6 Aug @ 10:15am 
Very nice mod, really like most of the changes. Though pikes buff wasn't really needed for the most factions with pikes they were already one of the best options (especially for ma ulm, since this is only infantry option that is not countered by repel), since they have overall nice amount of piercing damage and allow repels
Tanaka 4 Aug @ 10:24pm 
In our current MP game Sloops mod changes the way Ctis sacred crossbows work, and we believe it made their attack type change from ranged to melee. Negating things such as airshield specifically.
Lourdes 9 Jul @ 12:49am 
I would really want Piconye gitting built-in cold resistance. Their vulnerability to Murdering winter, which you can't fix by any bless is the reason why I stopped playing them after winning some MP games.
Lourdes 9 Jul @ 12:47am 
@Cat in a fedora, as for weapon blesses - it's not really true. I play MP games and only MP games since dominions 3, I was veteran even there. And I did A LOT of testing with blesses even in dom3. Regular strength boosting blesses (blood surge or just str+1, larger) are already more effective then any other kind of bless. Because never become obsolete. Most blesses are almost negared later with antimajic. Also MR-based blesses work bad vs elite units, because they frequently have high enough MR. Some weapon blesses are frequently on-damage. If you already did damage - +srt blesses add you AN damage boost (beacause any damage after prot is AN). In real MP games huge amount of people now take + str, and I NEVER see most of weapon blesses. So yuor comment, with all respect - is really fasr from MP reality. And it's only MP reality is the only reality wrth balancing.
spire69 8 Jul @ 12:33am 
@QuartzMech LA Agartha doesn't have a summon olm spell, only MA Agartha has that. Both in basegame and, as you said, sloops. You may have misread the inspector.
QuartzMech 7 Jul @ 3:47pm 
Why did you remove the ability to summon Olms from LA Agartha? Its not in the patchnotes but it shows up in mod inspector and I don't have access to it ingame.
Kong Ster Kang 5 Jul @ 2:26pm 
@Cat in a fedora. I know how about hard-coded old-age. LA_Abyssia's sacred mages do not have this in base game dominions. In the base game, they are effected by the unaging bless.
Cat in a fedora 30 Jun @ 10:48am 
@Lourdes, most weapon blesses are incarnate for the simple reason of that most of them are extremely strong, provided they are put on the correct sacred, if that was changed it would massively impact the balance of several already strong nations well beyond the vanilla intent.