安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
and yeah we gotta get to fixing some stuff
Pros:
- Fun weapons
- Layout works surprisingly well
- Pretty engaging Wonder Weapon system
- UI is really clean
- Perk redesigns look great
Cons:
- Map geometry is a bit iffy (ex; entering the sewer from the pond slows you down a lot, railings on the bridge are weirdly easy to get stuck on)
- Zombie pathing isn't the best (ex; no zombie respawns, crawlers have to come to you regardless of how far, can be REALLY annoying when you're doing the class token survival rounds, zombies can also just run into a wall in your direction rather than taking a path, such as the sewer fence by jugg or hallway to intelligence.)
- Aiming is a lil weird but i understand some liberties are taken
Overall really cool! Just one question, are the Announcer power up voicelines commissioned or AI?
PaP weapon audio isn’t “skill,” it’s just bad design.
Getting 25+ melee or grenade kills doesn’t show skill either — it just shows you set health values wrong.
That lip on the pipe is flat-out terrible design, no excuses.
And when people give you feedback, replying “skill issue” just makes you look fragile and immature.