RimWorld

RimWorld

213 ratings
Scenario Amender [1.5 - 1.6]
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Mod, 1.5, 1.6
File Size
Posted
Updated
387.942 KB
30 Apr, 2024 @ 10:49pm
11 Jul @ 9:53am
3 Change Notes ( view )

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Scenario Amender [1.5 - 1.6]

Description
Scenario Amender 1.5, 1.6

NO LOGS = NO SUPPORT

PASSED DOWN THE ARMSTRONG LINE FOR GENERATIONS

Prior incarnations:


Source code available @ github: https://github.com/katanacrimson/rimworld-scenario-amender-continued

Notes

Believed incompatible with:




Please remember to unsubscribe to previous versions to avoid mod conflicts if you are playing RimWorld 1.5.




Original mod description

Edit scenarios midgame

NB!
This mod has been reported to have an issue where the Save-button not working. This is either a mod conflict or a recent game update having changed some code. I have not looked into this yet, and can not make any promises that I will in the foreseeable future.

About scenarios
A scenario is the basis of a new game. You choose starting pawns, some items, maybe disable infestation-incidents, and so on.
At the start of a game, the scenario sets everything according to your choices. Likewise, when you click Save in the scenario editor in Scenario Amender, it will grab your newly edited scenario settings and apply them to your game. This is complex, and can have unforeseen consequences with mods that do things I have no knowledge about.

DISCLAIMER
Backup your save before using this! Especially if you're using mods that extend or alter scenario options. I am not responsible for broken games.

Usage
Load your save, open the Main menu tab and click Review Scenario.
Click Edit, make your changes, and click Save. Done.

Notes:
- Changes to starting pawns do not affect existing pawns, only new ones.
- Changes to starting items, such as silver and equipment, do not work.
- Changes to player faction do not work.
- Adding starting research will not remove finished research - only add to it.

- Safe to add and remove from existing saves.
- Edited scenarios retain their changes even without Scenario Amender active.
37 Comments
The Dutchman 15 Oct @ 9:26pm 
Wow talk about a skill issue. Smh
Rovstam 27 Sep @ 1:07am 
Seems to do. Never seen and NEVER WANNA SEE those bullsheep garbage piece of sheep things in my duckilng life.

Call me a cheater, a girl, an opussium, anything you want, but i AM NOT dealing with that sheep. KYS-SES FOR YOU.
Rovstam 14 Sep @ 9:57am 
Shambler assaults are way, way more fucked than any raid in the entire game. They specifically target random walls and turn your base into swiss cheese, which is not appreciated.

I HAD to remove them. I will see if this mod does it's job. Thanks in advance.
*katana  [author] 14 Sep @ 9:40am 
@Rovstam I don't remember if you have to save/load or if it takes immediate effect, but you should be able to. Edit mode, add part button and pick Disable Incident, then set the disabled incident to Shambler Swarm, looks like. I show 3 Shambler Swarm incidents, which leads me to think they have the same label but nuances to distinguish them - you'd probably want to disable all three.
Rovstam 14 Sep @ 4:54am 
Can i disable specifically shambler assaults? They are the most bullshit, garbage and fkin trash raid i can get against. I hate that. Fuck you shambler assault. FUCK YOU.

Can i?
*katana  [author] 29 Aug @ 10:35am 
Yes - stat multipliers are readily changed using this mod.
thesoupiest 29 Aug @ 8:00am 
So you can use this to take off effects like 200% build speed or whatever at a later time?
Whisper 21 Jul @ 7:32am 
@Ronin just use dev mode or the faction customizer mod.
*katana  [author] 18 Jul @ 11:28am 
Probably not? Might be something you have to mod directly.
Ronin 18 Jul @ 5:34am 
Would this let me change the Junker faction in Pirates Expanded to be friendly? Dev mode doesn't seem to change it. I just watched 4 warcaskets absolutely wipe out 20-30 pawns in a Dynamic Diplomacy battles and I do not want them coming to ruin my day lol