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Nahlásit problém s překladem
It would be wonderful if you could add some sort of "force launch" option to the shuttle so we can send it off if we've completely loaded it with extra time to spare.
When you sell genepacks, that are stored in them, pawns will not automatically haul these packs into the shuttle, when sold.
You have to manually find and remember what Genepack you sold and throw it out of the Genebank for it to be hauled off.
Awesome, thanks a lot, take your time.
Would really like to get a mod option to get the ordered items via drop pod, as in vanilla, instead of having a second shuttle come and deliver them.
I like having to interact more with shuttles, but I'm getting nostalgic for the presence of drop pods arriving at my base.
When I try and renegotiate mid transport and click Accept, nothing happens, no error.
Also (I believe), when I loaded up everything except for some items that went missing, like a meal that got eating during the loading, and try to renegotiate, the trade window doesn't open at all, no error either.
There's also settings in the mod for how long the grace period the trader gives you is. I'm not all that sure I want to add more complexity to the timer; the trader either being willing to patiently wait or having a set, finite departure time that you're at the mercy of feel like the two most realistic possibilities.