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Since in-game texts are not affected, it's quite hard to understand all the tags that are (not) affected by a certain RG.
Is on the to do list.
For exemple I had no idea the Tigran RG2 also works on T1s. I really think this one is too OP and the only one that needs to change. Hurl net is a crazy ability, I recently did a Rogue Tigran campaign with prowlers and pirates (T1 infantry with hurl net at gold medal) and they were destroying armies of T3 and T4. Epsilon warriors ans zealots with this ability would break the game IMO. I would forbid myself to use this RG as Warlord, Theocrat or Necromancer even if it was only for T2.
I think this is mostly a mod design decision.
Yes, the original RG gives a bonus to all units with slingshots - the PBEM Balance mod adds a slingshot to the hunter and adds the hunter to the RG.
But 3 of the 4 units are class units. - And 3 of the 4 units are T1 irregulars.
So I rellay want to expand the RG to include others T1 irregulars, because I see this as the basic RG bonus.
To get at least the same value I need to modify this a bit.
I added the slingshot requirement and changed it to NOT T3/T4 to allow the bard or hunter.
Maybe I could delet the NOT T3/T4, but I want to include other T1 irregulars.
ANd I think if I havent got this, I should changed the Tigran military T2 to include only T2 infantery ? I know I had implement it first with T1 and T2.
Anyway I think the simplest solution is to remove "OR "irregular") AND NOT ("T3" AND "T4").". Buff only halflings with slingshot (which means martyr, adventurer, scoundrel, scribe, slinger, bard, roadwarden and halfling heroes if they get the abilities). What do you think ?
AoW3 don't allow really complex conditions.
I have an AND field, an OR field and a NOT field.
In the moment, I have
("Hafling" (AND "") and ("Has slinghshot" OR "irregular") AND NOT ("T3" AND "T4").
This is already the most complex thing I can make.
Bards are a T2 unit, so I can't exclude T2.
I don't really expect many T2 irregulars, so I took the easy solution and allow the hidden buff for T2 irregulars.
I understand how it works for the elf apprentice. I was thinking since the original description specifies shock damage, you could take inspiration from the racial elf bonus. But I forgot that some support would then miss the bonus (bards and reanimators).
I agree you can't give phase to every t2 cavalry.
I'm not sure the halfling one should works on every T2 irregulars. The original RG works on adventurers, martyrs and scoundrels (t1) and bards (supports t2), namely all the units with slingshot.
Elven T3 works correctly. AoW3 doesn't use a specific +1 shock damage here, but a general +1 ranged damage. This is applied to the 1st damage channel (of the unit). So for the Apperentice it is Frost.
Elven T2 theoretically also applies to other Cav, but here there is the additional condition that they must have "Phase". Phase for every Cav seemed a bit too strong to me.
And good idea with Slingshot.
If I used the new Requisite correct, then I upgraded the Halfling T2 to appliy for slingshot and irregular T1/T2 units
For tigran RG2, I think it is better design if you keep it simple. Maybe "hurl net" only for prowlers and brawlers ?
For halfling RG2 , What does the new one does exactly ? Is it possible to make it buff the "slingshot" ability instead of a type of unit ?
Does the elf RG2 still only works for Unicorn riders ?
BTW, elf RG3 on apprentices improved their frost damage and not their shock damage.
Tigran T2 is right, do you have a good idea ? I think, I could change "Hurl Net" to "Throw Net" for a touch ability ?
Or here only for the prowler ? The prowler breaks the pattern in AoW3 as T2 infantery.
I think i could go a bit further and change the prowler to a T1 with bigger upkeep ?
And I overwrite only the Halfling military T2 (T1/T2 irregulars and bards) from the PBEM Mod. So all eco RG are from the PBEM Mod, if you play with it.