RimWorld

RimWorld

831 ratings
Allies are Helpful
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Mod, 1.5
File Size
Posted
Updated
307.813 KB
29 Apr, 2024 @ 10:26am
4 May, 2024 @ 11:25pm
7 Change Notes ( view )

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Allies are Helpful

Description


Have you ever wished your allies wouldn't ignore their comrades bleeding out on the floor? Do you find it frustrating that in a moment of need they choose to trample over your colonists' bleeding bodies instead of helping them? Well look no further!

With this mod allied faction pawns will now tend to your colonists and rescue them when they're downed. It also allows allied pawns to tend and rescue their own faction members.


  • Allies can provide medical care to colonists and other allied pawns on the field.
  • Allies can rescue colonists and other allied pawns, taking them to any unoccupied medical bed.
  • A settings menu where you can toggle various features.
  • An optional danger detection system.



Q: When do allies tend pawns?
A: Allied pawns capable of providing medical aid with a medical skill above a set threshold will first prioritize their own safety and health. Once combat has ended, they will seek out injured or downed pawns to tend to them.

Q: How does rescuing work?
A: Allied pawns will first tend to injured pawns. Then, they will carry incapacitated colonists or allies to the nearest available medical bed.

Q: How does the danger detection work?
A: The danger detection system prevents allied pawns from engaging in rescue or medical tasks if there are hostile pawns nearby. You can adjust the danger radius and determine whether the system checks for line-of-sight.



[DEBUG] If you'd like to view the danger zone's range, enable developer mode, activate god mode, click on any friendly pawn, and then select the "Toggle Danger Radius" gizmo. The red border will indicate where danger checks occur. The border will only appear when there are tendable or rescuable pawns on the map, flashing each time the pawn checks for danger around itself or any incapacitated pawns. It will disappear when no checks are active.

Q: What if I find a bug or have a suggestion?
A: If you encounter any bugs or have suggestions, please let me know. While I don't actively mod, I will try to address significant issues. Contributions are also welcome.



This mod should be compatible with most mods, however if you encounter any issues please report them. Safe to add and remove mid-save.

Please report any bugs, but note that as I don't actively mod, I may not be able to address them all.

github source[github.com]

[ko-fi.com]

This work is licensed under CC BY 4.0[creativecommons.org].
179 Comments
ShadowBlade9 19 Aug @ 6:40pm 
I like the idea, but can you have your allied ignore your prisoners? I use the event where I can make them fight to the death, but then my allies come along and patch them up when I was waiting for them to die. I have to wait for no allies on the map to do this event, but even then some might walk in while its beginning.
@Nina Goblin ♥ thanks :Mirro_love:
Nina Goblin ♥ 26 Jul @ 1:24pm 
I made an update here
Антихрист 26 Jul @ 5:49am 
эххх 1.6 бы
у меня яйца чешут  [author] 22 Jul @ 9:23am 
github source [github.com]
у меня яйца чешут  [author] 22 Jul @ 6:05am 
I’ll upload the source code to github when i get home
Ghostmare 22 Jul @ 6:00am 
@Leif G. W. Persson Just send him a message. Hope he'll respond and give you permission and rights to this mod. I keep my fingers crossed.
Leif G. W. Persson 21 Jul @ 8:26am 
I would like taking a look at updating it, but I cant find any source or git. I sent you a friend request.
Margera 19 Jul @ 5:55am 
ups pls <3
Ghostmare 14 Jul @ 10:54am 
He said he give up on developing his mods, so it could be good if someone will take care of updating his mods