Carrier Command 2

Carrier Command 2

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Luz's Island Expansion v2.1
   
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29 Apr, 2024 @ 5:10am
9 Jul @ 5:46pm
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Luz's Island Expansion v2.1

Description
Increases the sizes of islands up to 6km, whilst keeping interesting details in the terrain generation.
22 Comments
トミー (Tommy) 19 Sep @ 1:37am 
I tried doing a waypoint to get them away, taking manual control seemed to be the best solution, didn't know they could be manually driven. Thanks!
Luz  [author] 18 Sep @ 5:19pm 
it's a known bug - simply order the barge to move via waypoint into the ocean in the barge waypoint menu and it'll sort itself out. It might take some damage, but there's nothing else I can do to fix the bug.
トミー (Tommy) 18 Sep @ 3:12am 
Started a new game and the barge was on the starter island. Is this known and how can we deal with it without save editing?
Luz  [author] 10 Jul @ 5:28am 
no worries, and don't worry about deleting it - it's always good to have a record of a bug and how it came about, even if resolved. You never know when they might pop up again :steamhappy:
Peridot 9 Jul @ 6:15pm 
Deleted my previous comment as the relevant bug was patched! Thanks Luz!
Luz  [author] 9 Jul @ 5:50pm 
hey all, new update for the mod:

-Reduced across all relevant islands the tile spawn-rates of lava tiles that have large light sources. This should improve frame rates for all islands with lava tiles. The issue was related to the huge size of the light sources and the shadow calculations resulting from that, I believe (the shadows were cast almost across the whole 6-8km island, including out to sea).
-Fixed several cases of island-generation failure.
-Stress tested island generation - aside from any extremely rare edge cases, I think I've nixed any situations where islands would fail to spawn.

Apologies for taking so long for this update, moved house plus there were some strange issues in the biome generation I had to research before I could properly fix.
Don Bigotes 21 Jun @ 9:33pm 
Hi Luz, I've been having some issues where the enemy turrets and vehicles seem to be underground and I've had to go into the savegame and then change their coords, otherwise they are unkillable. Could you possible adjust the mod so this does not happen? :steamsad:
Luz  [author] 23 May @ 7:55am 
ah, it's likely spawning to many lava objects for the GPU to handle, they all are a single light source - should be updated either today or tomorrow
Alximik 22 May @ 2:23pm 
@Luz sundered i think 5-6 pic. in workshop
Luz  [author] 22 May @ 1:56pm 
what kind of island terrain is it (grass, snow, lava)?