Arma 3
87 ratings
Adjustable Walk Speed - Rework
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Data Type: Mod
File Size
Posted
Updated
301.970 KB
29 Apr @ 3:35am
9 Oct @ 5:30am
7 Change Notes ( view )

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Adjustable Walk Speed - Rework

Description
About this mod

This mod allows you to change the animation speed for any animation (including custom ones)
in Arma 3. While being mainly made as a rework for adjusting the walking speed it now provides
you with the functionality to whitelist any animation you want and set its speed.
It works with and without ACE 3.

Features

  • Walk animation group speed (raised weapon only)

  • Tactical animation group speed (raised weapon only)

  • Custom animation group speed (by default empty)

  • Saves & reapplies the set speed for the animation

  • Ace compatible (auto resets your speed to default when you are exaused)

  • Works as client-side only (server can override this)

  • CBA keybinds (keybinds for animation groups & more)

  • CBA options (functionality things like min / max speed)

  • CBA IGUI options (settings for speed change display)

  • Custom IGUI (can be resized in the layout tab from Arma)

Supported Languages

  • English (100%)
  • German (100%)

Locality

This mod is mainly client-side with some functionality locked behind server side settings.
This means you can freely load this mod as client-side and use its base functionality, but if
you want to add custom animations that should be affected or change the maximum speed
the server needs to apply these settings.

Whitelisted animations by default

Due to the size you can find a list in my Discord[canary.discord.com].

Support / Bug-Report / Feature-Request

Feel free to join my support discord server: https://discord.gg/Jud6gyzFYx

GitHub

If you want to have a look into the code or even contribute check out our GitHub[github.com].

Credit

Thanks a lot for "Rad" creating the original mod and for the permission given to me for this rework. Original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2513253040

Licensing

License ------------------------ Arma Public License No Derivatives (APL-ND)[www.bohemia.net] --------------------------------------------- I here by grant permission for everybody to repack, rework and built upon this work under the condition that you provide credit for the original work. Credit has to be provided via the steam workshop page (description) in the exact format shown below! Any uncredited version will receive a strike and takedown! Exeptions can be made, just ask me.
///////////////////////////////////////////////////////////////////////////////////////////////// PLEASE NOTE This addon contains content derived from Adjustable Walk Speed - Rework. Credit for this content goes to Miss Heda. See https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3235153536 for more information. /////////////////////////////////////////////////////////////////////////////////////////////////
59 Comments
Gunter Severloh 10 Oct @ 3:44am 
Lol cool.
Miss Heda  [author] 10 Oct @ 12:59am 
Well I am a paramedic after all. xD
Thanks for the heads up ^^.
Gunter Severloh 9 Oct @ 3:26pm 
In your changelog at the end you said " thanks for the patients."
That would be spelled patience unless your a doctor. :)
HBAOplus 30 Aug @ 7:40pm 
@Miss Heda
Ok, thanks for the reply:steammocking:
Miss Heda  [author] 30 Aug @ 7:19am 
Thanks for your insight @HBAOplus :aloyheart:. From what you said I would conclude that "ravage missions" is using the same event handler as we do and therefore this mod and this mission is overriding each other. Also a thing to note is that if these scripts run server side Arma gives them a higher priority and they have the lead in executing, so they override this mod. Sadly there is no way I can think of to fix that except rewriting the "ravage missions" code.
HBAOplus 29 Aug @ 11:47pm 
One more thing. When load with ravage mod, if you play missions that are not designed with ravage modules (eg. official east wind campaign), speed adjustment will still work. So use the missions with ravage as dependency to test.
HBAOplus 29 Aug @ 8:07pm 
Issue report: not work well with ravage missions.
In ravage missions, when you made the speed adjustment, it only take effect for 1 sencond, then speed will revert back to 100% (vanilla speed).
Ravage mod comes with its 3 demonstrate misions (named: ghost hunters, altis, dust), located in scenarios tab-->RAVAGE Mod. Can be tested here.
HBAOplus 23 Aug @ 12:45am 
Hi, there is some tactical animations in Animate - Rewrite, that can be manually added in the Whitelisted animations setting.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3283612524

AmovPercMwlkSlowWrflDf,AmovPercMwlkSlowWrflDfl,AmovPercMwlkSlowWrflDfr,AmovPercMwlkSlowWrflDl,AmovPercMwlkSlowWrflDr,AmovPercMwlkSlowWrflDbl,AmovPercMwlkSlowWrflDbr,AmovPercMwlkSlowWrflDb,          AmovPercMrunSlowWrflDf,AmovPercMrunSlowWrflDfl,AmovPercMrunSlowWrflDfr,AmovPercMrunSlowWrflDl,AmovPercMrunSlowWrflDr,AmovPercMrunSlowWrflDbl,AmovPercMrunSlowWrflDbr,AmovPercMrunSlowWrflDb
QWRT0987 8 Jul @ 11:04pm 
Hi, what about prone position'
Miss Heda  [author] 1 Jun @ 4:31am 
@Pixelated_Grunt it would be a great help if you can provide a video in our Discord, thanks.