Stationeers

Stationeers

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Better Power Mod [StationeersLaunchPad]
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2.144 MB
28 Apr, 2024 @ 7:02pm
16 Sep @ 9:15am
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Better Power Mod [StationeersLaunchPad]

In 1 collection by Vinus
Vinus Mods & IC Scripts
17 items
Description
Better Power Mod
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad
previously known as: ActualSolarIrriadiance

Fixes the max wattage (500w) of solar panels.
Adds info about the solar panels position to tooltip.
Wind turbines now have a higher max output and a new tooltip.
Stirling Engines can now generate 20kw like the Gas Fuel Generator.
Turbine Generators now generate 10x their original output, now making them a viable power source.
Battery Chargers, Power Controllers, and Omni Power Transmitters can now use up to 2,500w at once.

you can also go here to get the dll itself if you want to just put it in your bepinex/plugins folder:
https://github.com/TerameTechYT/StationeersSharp/actions
128 Comments
Mr Anderson 16 Sep @ 12:52pm 
Hi,

With the latest game update my solar panels on Vulcan are still capped at 500W.
I have installed StationeersLaunchPad and StationeersLaunchPad Library.

Does this mod still works?

BR
Anderson
0043{WolfStreak} 18 Aug @ 7:44pm 
Hello.

I do not get any tooltips when looking at wind turbines with this mod anymore. Solar panels still have them, but this one does not
intelic76 18 Aug @ 5:41pm 
Looks like I should have unsub/sub'd this mod first before posting on my last post, as that took care of the issue for me it, no more error.
intelic76 18 Aug @ 5:36pm 
So do we remove StationeersMods and use just Stationeers Launchpad in place? I tried that and I'm getting the same error as Shinoshi. Its looks like its hard coded to look for a file in the Z: path; Z:\VS Projects\StationeersSharp\Source\StationeersLibrary\Mods\Mod.cs:223
Vinus  [author] 24 Jul @ 2:01pm 
Shinoshi 24 Jul @ 12:19pm 
Also is there a discord for LaunchPad Mods, like there was for StationeersMods?
Shinoshi 24 Jul @ 12:16pm 
Launchpad gives me this:


Field not found: System.Collections.Generic.List`1<System.Reflection.Assembly> StationeersLaunchPad.LoadedMod.Assemblies Due to: Could not find field in class
at StationeersLibrary.Mods.Mod.OnLoaded (System.Collections.Generic.List`1[T] prefabs) [0x00157] in Z:\VS Projects\StationeersSharp\Source\StationeersLibrary\Mods\Mod.cs:223
at BetterPowerMod.Plugin.OnLoaded (System.Collections.Generic.List`1[T] prefabs) [0x00000] in Z:\Coding\StationeersSharp\Source\BetterPowerMod\Plugin.cs:24
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <b89873cb176e44a995a4781c7487d410>:0
Vinus  [author] 9 May @ 12:09pm 
Hello all! if you are reading this StationeersMods has been officially DISCONTINUED, all future mod updates will occur on a new framework called StationeersLaunchPad, github link and more info in description
slickerous 19 Apr @ 2:51pm 
Is there any info on why my game shows this mod and the library mod has already been loaded in red when I start my game? I have tried unsubscribing and deleting from the mods folder. Nothing seems to work. I see the text about just putting the DLL in the plug-ins folder, should I do that for both the library and the power mod?
Smishmorgen 19 Apr @ 5:10am 
@Vinus Correction, one of the large turbines is making 3,000,000 power during a storm, not 300,000. I'm on europa