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For now I just stay in the middle of the map to keep it out of the teleport range of that closed area, but that brings another difficulty to the fight... given the mechanics of the layout, I recommend putting non-teleporting creatures in the arenas.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3413578584
It is completely remade encounter-wise and offers a ton of new enemy types, items, as well as extended campaign length (new maps), new final final boss and level cap 20.
In first part, there are three possible "arenas" for each fight and three possible encounters total for each fight, so 9 variants between arena and enemy encounter for every single fight.
Second part doesn't have variable maps, but there are still 3 enemy encounters in pool, of which you randomly get one picked. And this continues for each fight until the end of the module.
The very last fight also has 3 stages, of which there is one encounter picked from pool of 3 for each stage.
If so... I might just replay this adventure a few more times after this second playthrough!!!
Really difficult to find a fine balance point for level 16 parties when only a single encounter is involved and high level of power is attained...
However, the final fight was just too much for my party... oh well!
Time to make another run with a different party then!