RimWorld

RimWorld

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MIM - WH40k Anomaly
   
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Mod, 1.5, 1.6
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505.775 KB
28 Apr, 2024 @ 8:03am
28 Jul @ 9:05am
10 Change Notes ( view )
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MIM - WH40k Anomaly

In 2 collections by emitbreaker
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection 1.6 Migration Completed
38 items
Description
Core library for MIM's Anomaly related contents.

What's this mod?

This is extended contents pack for Anomaly DLC. Since the Anomaly mechanism works pretty much differently with other DLCs, I have decided to make a dedicated library for those contents.

You have to use Necron Faction mods to properly use this library.

Necron Contents
As per first step, this pack contains,

1. New Knowledge for Necrons (Basic / Advanced)
2. Necrons as an Entity - Now all necrons considered as an Entity, and they will provide necron knowledge when imprisoned / held by platform.
3. New incidents - same as Vanilla Entities, each necron model has their dedicated incidents as well as researches unlocked by their discovery.
4. Harmony patch for Research tab - Necron research tab is now same as, but works separately from, vanilla Anomaly research tab. So, you can do the three researches at the same time in theory - Vanilla researches, Anomaly Studies and Necron studies.
5. Unlock-able contents with Monolith level - Once monolith is activated, Necron Resarch Bench will work as your initial source of study as well as its original function as research bench. Same as the Anomaly contents, some random incident will cause conflict between your colony and necron underworld dynasty. Defeat, capture, and study them to reproduce their technology.

Buy me a coffee if you wish[buymeacoffee.com]
51 Comments
emitbreaker  [author] 1 Aug @ 9:49pm 
@TurtleShroom You keep posting quite aggressive comments to the series of my mods. And this one is not a sub mod of Necron Faction mod - it's upper library that will contains all other anomaly related functions.
TurtleShroom 1 Aug @ 8:44pm 
I'm sorry, did I do something wrong? You said in this Mod's description that it needs the Necron Mod. However, the Necron Mod is not listed as a Dependency. I was simply confused.
emitbreaker  [author] 1 Aug @ 6:47pm 
@TurtleShroom Cause this will add new functions when the other WIP mod finished. What's wrong with you?
TurtleShroom 1 Aug @ 2:12pm 
Why does this Mod not have the Necron Mod as a Dependency if it is essential to this Mod?
emitbreaker  [author] 22 Jun @ 4:08am 
@Flagvanus Updated. Now If you started one of the necron scenario (even if it was mid-save), all necron researches are unlocked for research - yet, you need to create source for Advanced Knowledge.
emitbreaker  [author] 21 Jun @ 6:20pm 
@Flagvanus This mod is designed to make Non-Necron factions hard to access the necron technology, so if you intend to play with Necron Faction, the best idea is not to use this mod. I'll try to make some changes AFTER 1.6 migration.
Flagvanus 12 Jun @ 12:38pm 
So... no Lord summon by Canoptek Spyder? Nobody from started necrons cant use Anomaly to do something with it
D10z 14 Apr @ 5:01am 
@emitbreaker Its not the worst problem when playing Death Guards. :D Making them eat their toxic meals is a tougher challenge with CE.
emitbreaker  [author] 14 Apr @ 4:40am 
@D10z Negative Food... that's yet another interesting issue XD
D10z 13 Apr @ 1:09pm 
The caravan problems are almost completely fixed now, I only get a negative days of food here (with no food loaded).