Hearts of Iron IV

Hearts of Iron IV

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Improved Air Designer (EAW Comp. Patch)
   
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3.743 MB
28 Apr, 2024 @ 12:19am
27 Sep @ 1:07am
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Improved Air Designer (EAW Comp. Patch)

In 1 collection by SolidSpaceDisk
Equestria At War New Technology + Compatch
11 items
Description
DON'T DIRECTLY REPORT BUG/CRASH IF YOU HAVE OTHER (SUB)MODS ENABLED (even ui or qol mods)! TEST WHICH MODS CONFLICT FIRST

Now you can use Improved Air Designer in a mod about horses somehow love to eat cakes! EAW added and base game plane frames and modules are roughly scaled to Improved Air Designer's scale.

Added additional nose-mounted cannons and gunsight tiers.

Not compatible with eaw submod that edit plane modules e.g great feeling (Edit: Comp Patch is available now)

Also not compatible with mods that edit these tech trees:BBA Air Tech Tree, Industry, Electronic

Load Order:
Improved Air Designer
Equestria At War
New Technologies/Dashie's Overhaul (Optional)
This!
NT comppatch (if you have NT. Don't use this with Dashie's Overhaul!)

---
Comp Patch for Expanded Tank Designer - Fixed! EaW: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3234169006
Comp Patch for Great Feeling: https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3283213357
Comp Patch for Expanded Tank Designer - Fixed! EaW + Great feeling: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3283214295
Comp Patch for New Technology/Dashie's Overhaul (btw, Great feeling likely won't work with new technology): https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/3463397383
Better Mechanics : Extended Projects: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3492731340
93 Comments
SolidSpaceDisk  [author] 25 Sep @ 8:46am 
it only changes descriptor files to force it load after project phoenix
fsdgsg 24 Sep @ 6:34pm 
latest patch broke the mod?
SolidSpaceDisk  [author] 12 Sep @ 2:29am 
@ Naran also I looked at the spitfire. The template is written to use tier 3, since you didn't unlock it so the game using tier 2. Not a bug, just how vanilla work
SolidSpaceDisk  [author] 12 Sep @ 2:18am 
added 4 extra modules slot for small/medium planes cuz adding all naval modules should make you run out slots quick lol
SolidSpaceDisk  [author] 9 Sep @ 5:03am 
however common/ai_equipment (ai template on tech unlock) works
SolidSpaceDisk  [author] 9 Sep @ 5:03am 
@Naran
files inside history/countries. As you see I tried multiple way to fix it and the game seems reluctant to change lmao
Naran 8 Sep @ 9:47am 
There is an error that's preventing EQS and other nations from producing fighters. The issue is a design flaw where GUNSIGHTS are being added to auxiliary weapons, making them impossible to build. In the case of EQS's Spitfire, the thrust isn't sufficient because of its Tier 2 engine. I've looked through the .txt files, but I can't find the problem. Can you please tell me how to fix this?
SolidSpaceDisk  [author] 1 Sep @ 5:30am 
it is actually new technology problem, even new version put a placeholder tech to tell you why, you still cannot solve it as you are not able to research it. Don't play hippo with new technology enabled
Lucina Augusta 1 Sep @ 2:03am 
This breaks one of communist hippogrifia's focuses. "Mount Aris radar array" requires that you have researched the tech radar, but since this mod reworks the radar tech tree, it blocks the focus and just doesn't tell you why.
SolidSpaceDisk  [author] 22 Jul @ 6:18am 
It seems yes there is code that transfer technology that transfer old jet engine tech which doesn't have compressor tech. I should add decision to fix it