Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is funky. Obviously, they're not going to plan the direction of their game around modders, nor would I expect them to, but I'm surprised at how little consideration seems to be given to breaking mods / current features.
4.0 brings exactly what to that table? It speeds up performance, but it doesn't. It does away with pops, which is a weird system in all fairness, but it didn't. It adds new features, but also takes others away. It simplifies planets, by confusing their UI. But it definitely does screw up every mod made to date, force a complete rebuilding of a number of base game features, take a massive amount of time/energy, alienate numerous players for seemingly no reason, and destroy all the optimizations to performance and the AI the Stellaris team have been working on for years.
From my interactions / community interactions, the Stellaris team seems like cool people who care about the game. I'm honestly just really surprised and would love to know what's going on.