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During an Anomaly raid, if there are no friendly structures on the map and only one colonist is present, give that colonist the "Invisibility" ability and summon a group of Gorehulks. Then activate "Search and Destroy." At first, the colonist correctly targets and attacks the enemies. But after a few kills, once the Gorehulks lose their target and enter a wandering-like state, the colonist gets forced into "Standing by," and the error log appears again.
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I've just added a new save file named "孤星旅人" on GitHub. Once loaded, you'll find yourself in a raid against a Mechanoid base. All colonists are already equipped with Monoswords and Miniguns, ready to switch to "Search and Destroy" mode at any moment.
However, every time these colonists score a kill, they get stuck in a "Standing by" state. In Developer Mode, this shows as a recurring error log indexed 99 times. If you repeatedly click the "Search and Destroy" command, they quickly acquire the next target. But without doing so, they soon fall back into "Standing by." This happens with both ranged and melee colonists — ranged units, for example, often end up idling behind enemies until the enemy fires the first shot, only then reacting.
Frankly, I prefer manual mod sorting and find this process has ruined my enjoyment of the game. The file I shared was exported from RimSort. If it's not what you need, I'll need extremely detailed, step-by-step instructions, as I lack any technical background.
I'm about to become very busy with real life and may not have time for this again soon, so a clear checklist would be greatly appreciated.
Not sure if this is what you're looking for...
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make started 10 jobs in one tick. newJob=Goto (Job_904) A = Thing_Gorehulk6115 jobGiver=SearchAndDestroy.JobGiver_GoWithinRangeOfHostile jobList=(Goto (Job_894) A = Thing_Gorehulk6115) (Goto (Job_895) A = Thing_Gorehulk6115) (Goto (Job_896) A = Thing_Gorehulk6115) (Goto (Job_897) A = Thing_Gorehulk6115) (Goto (Job_898) A = Thing_Gorehulk6115) (Goto (Job_899) A = Thing_Gorehulk6115) (Goto (Job_900) A = Thing_Gorehulk6115) (Goto (Job_901) A = Thing_Gorehulk6115) (Goto (Job_902) A = Thing_Gorehulk6115) (Goto (Job_903) A = Thing_Gorehulk6115) (Goto (Job_904) A = Thing_Gorehulk6115)