RimWorld
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Search and Destroy (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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178.367 KB
25 ABR 2024 a las 17:33
24 AGO a las 6:47
26 notas sobre cambios ( ver )

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Search and Destroy (Continued)

Descripción
Continued Version
I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely.

Original mod page
Github[github.com]

Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

Can be added to existing saves and should be compatible with any mod (let me know if it's not).

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)
- Russian (by BALERA)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much..
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.
518 comentarios
Berrison hace 5 horas 
The related mod collection has also been published on the Steam Workshop.
Berrison hace 5 horas 
If that save feels too cluttered, I also know a simpler way to trigger the bug:
During an Anomaly raid, if there are no friendly structures on the map and only one colonist is present, give that colonist the "Invisibility" ability and summon a group of Gorehulks. Then activate "Search and Destroy." At first, the colonist correctly targets and attacks the enemies. But after a few kills, once the Gorehulks lose their target and enter a wandering-like state, the colonist gets forced into "Standing by," and the error log appears again.
Berrison hace 5 horas 
https://github.com/berrison/mod
——
I've just added a new save file named "孤星旅人" on GitHub. Once loaded, you'll find yourself in a raid against a Mechanoid base. All colonists are already equipped with Monoswords and Miniguns, ready to switch to "Search and Destroy" mode at any moment.

However, every time these colonists score a kill, they get stuck in a "Standing by" state. In Developer Mode, this shows as a recurring error log indexed 99 times. If you repeatedly click the "Search and Destroy" command, they quickly acquire the next target. But without doing so, they soon fall back into "Standing by." This happens with both ranged and melee colonists — ranged units, for example, often end up idling behind enemies until the enemy fires the first shot, only then reacting.
Meme Goddess  [autor] hace 12 horas 
@Berrison ~ Oh damn, ok. Well there's not much I can do without a rentry modlist, as otherwise it's a *massive* pain to load someone else's modlist. However the alternative is you create a Steam mod collection and send me a save file, although that'd be lower on my list to get to due to the extra effort to download the mods ^.^ That being said, I'm about to get back from holidays pretty soon and will be burning through my todo list, so now is probably the best time for it
Berrison hace 17 horas 
I'm completely unable to access sites like GitHub or Rentry, even with a VPN. I've set up the latest RimSort and exported the list, but as a non-programmer, I'm stuck on the "next step" when the XML file won't open correctly. The available guides are outdated, and no one in my local community uses this tool.

Frankly, I prefer manual mod sorting and find this process has ruined my enjoyment of the game. The file I shared was exported from RimSort. If it's not what you need, I'll need extremely detailed, step-by-step instructions, as I lack any technical background.

I'm about to become very busy with real life and may not have time for this again soon, so a clear checklist would be greatly appreciated.
Meme Goddess  [autor] hace 22 horas 
@Berrison ~ Can you use RimSort to export it via rentry? It allows me to just paste the link and have it download and enable all the mods automatically ^.^
Berrison 10 OCT a las 9:39 
https://github.com/berrison/mod/blob/main/mod.xml
Not sure if this is what you're looking for...
Meme Goddess  [autor] 10 OCT a las 6:46 
@Berrison ~ Please don't post like 10+ comments of the stacktrace. If you need to post something that big, use a pastebin or something. Or, ideally, Hugslib log share. Also a modlist is really the only thing that would help in this case ^.^
Berrison 10 OCT a las 6:37 
Sorry, I'm not in the habit of using Rimsort, but I'll make a point to try it out in the next couple of days to see if I can get you more info. In the meantime, here's my game error log—maybe you can find some clues in there.
——
make started 10 jobs in one tick. newJob=Goto (Job_904) A = Thing_Gorehulk6115 jobGiver=SearchAndDestroy.JobGiver_GoWithinRangeOfHostile jobList=(Goto (Job_894) A = Thing_Gorehulk6115) (Goto (Job_895) A = Thing_Gorehulk6115) (Goto (Job_896) A = Thing_Gorehulk6115) (Goto (Job_897) A = Thing_Gorehulk6115) (Goto (Job_898) A = Thing_Gorehulk6115) (Goto (Job_899) A = Thing_Gorehulk6115) (Goto (Job_900) A = Thing_Gorehulk6115) (Goto (Job_901) A = Thing_Gorehulk6115) (Goto (Job_902) A = Thing_Gorehulk6115) (Goto (Job_903) A = Thing_Gorehulk6115) (Goto (Job_904) A = Thing_Gorehulk6115)
Meme Goddess  [autor] 9 OCT a las 22:04 
@Berrison ~ That doesn't sound like the intended behaviour. Just to confirm, would this mean that it wouldn't attack raids that are "preparing"? If so, can you give a mod list exported with RimSort via rentry?