RimWorld
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Search and Destroy (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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178.367 KB
25 apr 2024 om 17:33
24 aug om 6:47
26 wijzigingsnotities (weergeven)

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Search and Destroy (Continued)

Omschrijving
Continued Version
I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely.

Original mod page
Github[github.com]

Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

Can be added to existing saves and should be compatible with any mod (let me know if it's not).

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)
- Russian (by BALERA)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much..
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.
504 opmerkingen
w_ather 37 minuten geleden 
Yeah, it gives lags with CE
Iceobeasty 3 okt om 6:28 
im getting lag with CE
Meme Goddess  [auteur] 26 sep om 5:54 
@Rassmond ~ Ah yes, it's a mod conflict that I haven't been able to narrow down. Can you give me your mod list? Exported with RimSort via rentry ^.^

@BB7 ~ I haven't actually checked, and out of the country right now so am unable to. If you take a look at RimWorld's key rebinding, there might be an option in there. If it doesn't have it, I'll add it when I get home ^.^
Rassmond 25 sep om 18:34 
Looks like issue with chasing fleeing pawns with pawns with melee weapon square by square and not hitting still stands
BB7 24 sep om 7:53 
is there a way to edit the keybinds of this mod?
Geojak 19 sep om 9:54 
Can i add you on discord? I'll try replicating on the weekend, if possible I would like to sent you a safe file then.
I am geojak on discord too
Meme Goddess  [auteur] 19 sep om 5:39 
@Geojak ~ I'm unable to replicate that bug. Does the bug still happen with just this mod installed?
Meme Goddess  [auteur] 18 sep om 4:44 
@The_Munkeh ~ It's possible they have a custom thinktree, I'll need to patch it

@Geojak ~ Appreciate you finding that, I'll take a look at it ^.^
Geojak 18 sep om 2:13 
Oh and you need enemy's on me map when testing for the error
Geojak 18 sep om 2:13 
I think I found a reproducable bug.

1. Take a meele pawn.
2. Cast invisibility on him
3. Toggle search and destroy y meele on
4. Get error pawn started 10 jobs in 1 tick soawn