RimWorld

RimWorld

1,353 hodnocení
Search and Destroy (Continued)
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Ocenit
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Velikost souboru
Přidáno
Aktualizováno
4.227 MB
25. dub. 2024 v 17.33
13. čvc. v 17.51
Poznámky ke změnám (24) – zobrazit

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Search and Destroy (Continued)

Popis
Continued Version
I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely.

Original mod page
Github[github.com]

Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughter, and intervene at any time just in case they screw up.

Can be added to existing saves and should be compatible with any mod (let me know if it's not).

Features
- Activate Search and Destroy so drafted pawns look for and attack enemies automatically.
- Give manual orders while a pawn is in Search and Destroy mode at any time. You'll feel never like you're not in control!
- Depends on the vanilla AI (also used by NPCs), which is well tested and works for many situations. Of course it isn't perfect but it should help reducing micromanagement, especially during easy fights.
- Two separate buttons for melee and ranged pawns. Having two buttons allows you to select a group of pawn, and activate search and destroy only for for instance melee pawns (you'll see, this is very convenient).
- Search and destroy is deactivated when a pawn is undrafted to prevent unexpected situations when you draft a pawn at a later moment.

Preview


Permissions
Feel free to add the mods to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Spanish (by 53N4)
- Korean (by orange mushroom)

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much..
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can PM me.
Počet komentářů: 475
adi před 1 hodinou 
ok nvm the issue decided to fix itself after me manually discovering all of the enemies that were hidden in the undiscovered areas of the map wth
adi před 1 hodinou 
Uh anyone having a problem with the game freezing and unfreezing every second or so after enabling search and destroy on a pawn?
Forestt před 17 hodinami 
Hello, do you know what this error is due to?

Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F6974EF8]
at SearchAndDestroy.ThinkNode_ConditionalSearchAndDestroy.Satisfied (Verse.Pawn pawn) [0x00001] in
spartandued 14. srp. v 22.58 
@Meme Goddess, are you taking over Dual Wield as well? Since Tacticowl seems to apparently not be updating atm either.
tarantio 14. srp. v 12.42 
OMG thank you !! i check in options of Big and smal, i reset cache, and i have button again ..now i will see during fight if its fixed
tarantio 14. srp. v 12.39 
Yes i do !! and im whole day disabling mods, one by one ...600 mods to check..now my only pawn ,a mechanitor is useless, as during fights he cant stand in place, just charging towards enemy to get hide between them ...im considering new game :( I had button for that like one day, and now it disappeard
Cyber Witch ~ 14. srp. v 6.12 
@tarantio do you have small and big framework added? it recently added gizmos for searching cover
tarantio 14. srp. v 6.10 
Did this mod add recently an option Always search for cover, or something ? my pawns now look for cover in middle of the mech cluster.
Meme Goddess  [autor] 13. srp. v 23.20 
@Morieth ~ It's a mod conflict that has been happening for a while. Could I have you mod list to help narrow it down?

@Cyber Witch ~ Perfectly safe ^.^ You might get a 1 time error, but it's alright

@Avtark ~ Haha, glad it works. RunAndGun is on my list and in progress with being taken over. Just rewriting the settings menu to not require Hugslib, I'll make sure the mod works with CE as well
Avtark 13. srp. v 13.48 
Very happy this works with the CE Dev snapshot. RunAndGun does not unfortunately and it's a huge bummer.