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Are you still working on that patch?
Mist creatures are a tad rarer, and obviously sometimes they're a bit too prevalent and will march into Mongrel. But I think the value is okay for now. This addon was mostly aimed at changing their combat stats.
HELLO
And as for the recruited ghoul... no idea what's going on there. I haven't seen stat growth in that way, but maybe it's some kind of math problem due to how Kenshi starts rounding down XP - I imagine if the stat is too high, the XP math might bug out and start giving you wacky gains?
But like you said, this isn't related to my addon.
You can use save editing to lower the stats to a fair level. Some guides exist for this. I also imagine this math issue wouldn't happen if the ghoul's stats were lower, which my addon ensures.
I'm using Dr.Igor's mod pack, and as I discovered you can with some lowish chance recruit captured fogmen, this includes ghouls. With some dumb luck (no save abuse) I was able to recruit ghoul that was used as punching bag in my prisoner arena, and for some reason this blud now has over 600 dexterity (800 with robotics) and deals about 500+ damage with single katana swing. I have no idea why dexterity on ghouls continues to level past the 100 "cap", but this is extremely ridiculous and probably some kind of bug or overlook. I really don't want to dump my new recruit, but I also don't really want to play with character that oneshots everything with so little investment - perhaps you or someone can give an advice if is there any way to reset 100+ stats to 100 and hard cap it? Or do something with it without straight deleting the character?