Crusader Kings III

Crusader Kings III

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Bronze Age Reborn
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File Size
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1.750 GB
25 Apr, 2024 @ 12:31pm
20 Jul @ 8:41am
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Bronze Age Reborn

In 1 collection by Snowlet
Bronze Age Submods
2 items
Description
Continuation of The Bronze Age: Maryannu for CK3 1.16+ - Now maintained by Snowlet and Cascade10 - V1.0.12
Make sure to check us out on Discord: https://discord.gg/XjFd5tDZfu.

For a chinese translation, check out: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3245855764

All credits go to the original mod creators, note the old mod is abandoned: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2216525506

We are proud to bring you the Bronze Age Reborn Mod, an update to the old Bronze Age mod by Svanley. Based upon Imperator's Bronze Age mod, it features a completely new custom made map featuring the Near East and Aegean in extreme detail. From the Minoans and Mycenaeans in the west to the Ancient Egyptians in the south, the Hittities in the North and the Sumerians, Akkadians, Elamites and Assyrians in the East. Dive into this world that is as detailed as it is ancient in one of two start dates, 2115 or 1590 BCE.



Features
The mod features many gameplay additions and mechanical changes like:
- Many new religious Tenets like Pharaohs, Oracles, Sumerian Mythology and so on with many more to come and exisiting ones fleshed out. (Currently Oracles and Patron Deities have placeholder effects).
- Exposure driven Innovations that need to be encountered by your culture to be researched. Current ones are Spoked Wheels giving Chariots, Composite Bows and lastly Writing.
- Buildings overhaul to fit the era and the focus on Urbanization.
- Ported content from the Rice mod with permission from Cybrxkhan

And much, much more.

Credits for the revival:
- Svanley for allowing us to revive his great work
- Cascade10 for almost singehandedly updating the mod since 1.8
- Hans Wurst for many contributions to localization
- rickinator9 and the Apotheosis: the Hellenistic Age team for lending the Phrygian namelist
- Cybrxkhan for allowing the porting off relevant Rice content
- nightrider2061 for the new and updated graphical elements

Credits from the original mod:
- Sloth made the incredible flatmap, loading screen, thumbnail, more map stuff like clouds/water colors, several icons like the Sumerian, Minoan/Aegean and Egyptian religious icons. Icons for levies, knights, chariots, military tab and more I am likely forgetting.
- Owlcoholic/Rewinged made the awesome Egyptian clothing available right now and more to come!
- Benjin made the Mycenaean helmet which is just a sneak peak at the plethora of more awesome stuff in the works!
- JR Dolan for his many extensive name list for Greeks, Luwians, Egyptians, Sumerians, Akkadians, Levantines and Hurrians! And possibly some more I am forgetting. There are a ton of names alright.
- MattTheLegoman made the great cedar tree.
- Oneven/lascupa made a bunch of coat of arms you find around the world.
- Skotos of Sinope for his research on Hellenic and Greek deities as well as a bunch of general research on the Aegean area and also for commissioning clothing!
- MikeW for amazing icons for men-at-arms and some buildings.
- MobJay made the coat of arms for Byblos.
- Nopani for making and running the subreddit found here and general community management.
- PrinterIsComing for his Cultural Titles for many, many cultures as well as Aegean and Mycenaean names.
- Massimiliano Haematinon Nigro for providing decision GFX.
Popular Discussions View All (12)
16
18 Feb @ 4:53pm
Bug Reports
T
5
22 Aug, 2024 @ 1:27pm
How do I unlock the Yahwist faith?
Das Boot
1
29 May @ 8:23pm
Doesn't Work.
4shurban1pal
417 Comments
Imozan 20 hours ago 
what is this mod compatible and not compatible with. I am aware that's an extremely broad question
Cascade28  [author] 2 Oct @ 11:58am 
@zaargash This is something that's planned, but probably not for awhile.
@E Anatolia is in the process of being added to the Imperator mod, check our discord for details.
Papi_Panchingles_Villa 30 Sep @ 8:55am 
Wishing that you guys could release a separate mod just so the clothes are available outside of the total conversion, very chic.
Archivist77 30 Sep @ 5:18am 
Yeah I got permission from Svanley individually 1 year ago.

But just asking for the EU5:Extended Timeline team
Snowlet  [author] 30 Sep @ 4:39am 
@Archivist77 Contact me on Discord or if you don't have that, directly on Steam through DM.
Generally most of this mod comes from Svanley, so you should automatically have permission provided you credit him.
Archivist77 30 Sep @ 2:57am 
@Snowlet

Hi, do you mind if we at The EU5: Extended Timeline team implement/adapt content from this mod into EU5:ET accredited of course, thank you for any response!
MONKEY281 25 Sep @ 3:48am 
Not sure the clothing is very accurate
E 23 Sep @ 9:51pm 
+1 for Urartu. Actually, Urartu should be a tribal area in this time - inhabited by the Nairi tribes (the same people who became Urartu in the archaic era after the bronze age, then Hayastan/Armenia afterwards ever since). It is known that they eventually began to unite as a powerful tribal confederation during the late bronze age, which laid the basis of their kingdom centuries later.

And man I wish so much that this map would be ported over to the Imperator version too. I play and enjoy both versions, but that other one is incomplete without Hittites and Anatolia that this one has.
xiChann 22 Sep @ 3:49pm 
Yes I agree, Urartu would be a good addtion, I do see some Indo-Aryan character's do appear near the Mittani
zaargash 17 Sep @ 3:14am 
Have you considered developing the map to include northern Anatolia and the South Caucasus? There are some very interesting things going on there for both start dates. For place names you might have to accept some mild anachronisms and historical geography fuzziness, but there are Middle Assyrian campaigns in that direction with some information, and more information in Iron Age Urartian sources. Potentially some very interesting mechanics with nomadic governments, as the Middle Bronze Age South Caucasus is characterized by mobile populations, while the Late Bronze Age sees the rise of fortress-based polities. In 1595, a patchwork of fortresses and nomadic zones might play very interestingly.