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the anchor and "underhang" rooms could benefit a lot from being brighter sometimes its very hard to see if a pole is layer2 or layer1
main interior and some memory conflux rooms could look so much better if darkened imo
wall climbing lizards are unaffected by zero-g and fall down a lot
wall looks hella weird without above clouds view and above clouds view in arti/spearmaster is inconsistent with cloud level in GU unless i am stupid
luminous cove triggers the fuck out of me because you cannot swim left,down or right to a new screen but this is kinda subjective