Infinifactory

Infinifactory

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Teleporter criss cross
   
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2.396 MB
24 Apr, 2024 @ 11:55am
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Teleporter criss cross

Description
In order to get stamped, the input blocks need to be teleported back to where they came from. How will you extract what has already been processed without impeding the next batch?

This puzzle shouldn't be too challenging to solve, though I wonder whether it can be optimized for speed with increased input rates.

Be careful if you ever dare to try using the teleporters yourself!
8 Comments
Michal58 21 Dec, 2024 @ 3:12am 
Excuse me what? First of all, it is not a bug, it is just how teleporters work. Second of all, what are we even discussing here? The behaviour enforces the criss cross in the first place, it is what makes the level interesting.
lavalamp 20 Dec, 2024 @ 1:45pm 
No need to change it I think. Using lifters to reverse the teleporters and eliminate the cross-over kinda defeats the purpose of the level.
Mik3L24  [author] 20 Dec, 2024 @ 9:06am 
Hmm, yeah, the removal is not intentional. But I'm not sure whether it can be fixed, as the teleporters inherently remove any connections to the block - and the stamps apparently are one, if this bug is occuring. I could perhaps replace the stamps with some other kind of block processing... or add a second teleporter where the stamp would be?
lavalamp 18 Dec, 2024 @ 10:44pm 
Not sure if it's a game bug or by design, but the teleporters remove the stamp on the blocks. It's a real shame because I had a nice solution otherwise.

Anyway, just 124c / 24f / 24b for now.
Michal58 19 May, 2024 @ 2:44am 
6 blocks.
Michal58 5 May, 2024 @ 11:39pm 
94 cycles using GRA.
Michal58 5 May, 2024 @ 1:44pm 
97 cycles.
Michal58 5 May, 2024 @ 10:50am 
Nice puzzle.
Cycles: 105
Footprint: 18
Blocks: 7