RimWorld

RimWorld

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[RWY]Advanced Mechanoid Warfare(Continued)
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Mod, 1.5, 1.6
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7.773 MB
24. apr. 2024 kl. 3:33
9. sep. kl. 15:57
10 ændringsbemærkninger ( vis )

Abonner for at downloade
[RWY]Advanced Mechanoid Warfare(Continued)

Beskrivelse
Unofficial Version for 1.5
I am not the original author. Original Author is: Ravvy.
Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2119930282


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"I've always loved the mechanoid concept, however I kept finding them rather lackluster in terms of actual combat(even modded mechs were somewhat disappointing due to vanilla balance hugging). On top of that their salvage yields were hard nerfed to the point mechs became just a massive boredom to fight since there was minimal reward gained for dealing with them.

As a result I decided to make my own mod that greatly extends mechanoid arsenal, from multiple weapons to
specialised mech fighters while also staying closer to mechanoid lore and making them far more dangerous than the vanilla mechs.
Additionally, these mechs also provide not only good amount of resources but also unique parts that can be repurposed into many useful things with the right research and skill. It can also be sold or refined into simple materials.

Note: these mechs are meant to be far more challenging than the vanilla mechanoids, being unprepared and using outdated weapons will result in the destruction of colonies. I also recommend using other mods that extend weapon and armor choices such as vanilla expanded, rimsenal, rimmu-nation etc. as vanilla weapons can strugle with heavy mechs and vanilla armor will barely protect from the hell these mechs bring."

Changelog:
2024/05/20 - Added biotech patch, buildable by all Mechanicals. Strengthens vulnerable Mechanicals. Now appearing in the game as a separate faction, will no longer contaminate vanilla Mechanical Clan attacks, mechanical clusters, and no longer appear in relics.
Populære diskussioner Vis alle (1)
1
30. juli kl. 13:28
1.6 errors
Mythophile
133 kommentarer
Bazalisk 30. okt. kl. 8:17 
I take it the mod files will be uploaded soon?
Bazalisk 30. okt. kl. 8:08 
now thats some speedy work Mutsumi :D
I'll give it a test now :)
CK-MUTSUMI-  [ophavsmand] 30. okt. kl. 7:34 
Updated
Bazalisk 30. okt. kl. 6:12 
@CK-MUTSUMI-

Hi mate, this mecha thrumbo spam needs to go.

from what i can see your mod is assigning EVERY pawn the plasma charge job and its causing a bit of a nightmare in the player log and with frames.

You'll want to place your Pawn-type checker code BEFORE the job giver code to ensure only the mech thrumbo is assigned this job. Otherwise every pawn is going to be checking if it can do a plasma charge in its task tree. :)
Mask of Humble 16. okt. kl. 10:28 
@MegaPro1921 Yes you can build these mechs as well

I love this mod but sadly can't seem to get it to work with CE no matter what I patch Y-Y
MegaPro1921 12. okt. kl. 15:10 
Can we also gestate these mechs?
Gr13nSl1me 1. okt. kl. 9:19 
I too am having the same issue as NikiSm. I suspect it's an issue with the think tree for some race mods. It probably needs a pawn type check before adding the JobGiver, e.g. if (pawn.kindDef == AMW_Mech_Thrumbo), but I don't know if that can be done in this mod or has to be done with each individual race mod.
firedragonmc 18. sep. kl. 18:26 
Looks like the mechs aren't charging because they aren't assigned a mechWeightClass field in the race defs
CK-MUTSUMI-  [ophavsmand] 11. sep. kl. 3:30 
Related skills have been annotated
paridoxreaper 10. sep. kl. 7:35 
I am having the same issue as Nikism with the Mecha thrumbo is it a mod conflict or a bug with this mod?