RimWorld

RimWorld

117 ratings
[RWY]Advanced Mechanoid Warfare(Continued)
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
7.773 MB
24 Apr, 2024 @ 3:33am
9 Sep @ 3:57pm
10 Change Notes ( view )

Subscribe to download
[RWY]Advanced Mechanoid Warfare(Continued)

Description
Unofficial Version for 1.5
I am not the original author. Original Author is: Ravvy.
Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2119930282


[i.imgur.com]

[i.imgur.com]

[i.imgur.com]

[i.imgur.com]

[i.imgur.com]

[i.imgur.com]






"I've always loved the mechanoid concept, however I kept finding them rather lackluster in terms of actual combat(even modded mechs were somewhat disappointing due to vanilla balance hugging). On top of that their salvage yields were hard nerfed to the point mechs became just a massive boredom to fight since there was minimal reward gained for dealing with them.

As a result I decided to make my own mod that greatly extends mechanoid arsenal, from multiple weapons to
specialised mech fighters while also staying closer to mechanoid lore and making them far more dangerous than the vanilla mechs.
Additionally, these mechs also provide not only good amount of resources but also unique parts that can be repurposed into many useful things with the right research and skill. It can also be sold or refined into simple materials.

Note: these mechs are meant to be far more challenging than the vanilla mechanoids, being unprepared and using outdated weapons will result in the destruction of colonies. I also recommend using other mods that extend weapon and armor choices such as vanilla expanded, rimsenal, rimmu-nation etc. as vanilla weapons can strugle with heavy mechs and vanilla armor will barely protect from the hell these mechs bring."

Changelog:
2024/05/20 - Added biotech patch, buildable by all Mechanicals. Strengthens vulnerable Mechanicals. Now appearing in the game as a separate faction, will no longer contaminate vanilla Mechanical Clan attacks, mechanical clusters, and no longer appear in relics.
Popular Discussions View All (1)
1
30 Jul @ 1:28pm
1.6 errors
Mythophile
129 Comments
Mask of Humble 16 Oct @ 10:28am 
@MegaPro1921 Yes you can build these mechs as well

I love this mod but sadly can't seem to get it to work with CE no matter what I patch Y-Y
MegaPro1921 12 Oct @ 3:10pm 
Can we also gestate these mechs?
Gr13nSl1me 1 Oct @ 9:19am 
I too am having the same issue as NikiSm. I suspect it's an issue with the think tree for some race mods. It probably needs a pawn type check before adding the JobGiver, e.g. if (pawn.kindDef == AMW_Mech_Thrumbo), but I don't know if that can be done in this mod or has to be done with each individual race mod.
firedragonmc 18 Sep @ 6:26pm 
Looks like the mechs aren't charging because they aren't assigned a mechWeightClass field in the race defs
CK-MUTSUMI-  [author] 11 Sep @ 3:30am 
Related skills have been annotated
paridoxreaper 10 Sep @ 7:35am 
I am having the same issue as Nikism with the Mecha thrumbo is it a mod conflict or a bug with this mod?
NikiSm 9 Sep @ 8:10am 
PlasmaChargeJob: Attacker is not AMW_Mech_Thrumbo. Aborting.
...
Erwei.Fra.AdvanceMech.JobGiver_TryUsePlasmaCharge
Luckspeare 7 Sep @ 2:35pm 
Errors when loaded with Rah's Vanilla Turrets Expansion.

I am not sure who the error belongs to, so I have submitted it on both mods.



Config error in AMW_Gun_SChargeCannonAWM: verb 0: has incorrect forcedMiss seConfig error in AMW_Gun_SChargeCannonAWM: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled



Config error in Gun_ChargeCannonAWM: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled



https://gist.github.com/HugsLibRecordKeeper/4c0650e49f0132fd9c0fa7ee857ccb95



If I move RVTE to above AMV, I get the same error for a RVTE weapon (Gun_Chargecannon).
Пельмений 5 Sep @ 11:31pm 
@Kitsune The universal chargers thankfully work with AMV mechs as well as wireless ones https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3330287994&searchtext=charger
Kenny Dave 3 Sep @ 11:15am 
@CK It's due to running away from the big mechs in this mod. The first time I stayed and fought, lost and left with very little. The second time I ran before engagement, While they were distracted murdering my chickens.