Soulash 2
30 voti
Vanilla Starting Skills
   
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21 apr 2024, ore 5:43
16 ago 2024, ore 7:22
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Vanilla Starting Skills

Descrizione
A simple mod that makes you start with all vanilla skills at lvl 1.


  • Mods cannot be added or removed during gameplay on specific world.
  • If you decide to disable the mod mid-play, you will not be able to load world that used the mod. (until you enable it again)

Update 1.0.3: Added Cryomancy to starting level skills.
Update 1.0.2: Added Floromancy to starting level skills.
Update 1.0.1: Removed unessesary duplication of skill images from the mod, as they are no longer needed.
13 commenti
caninmyham 2 set 2024, ore 16:46 
Doesn't seem to be working- was yesterday, isn't today.
That_SteveGuy 17 ago 2024, ore 7:37 
Much respect to you
Draken  [autore] 16 ago 2024, ore 7:24 
Updated with Cryomancy.
That_SteveGuy 16 ago 2024, ore 7:13 
Hello Sir can you update this to include Cryomancy? I would appreciate your efforts :)
Darren Zeraus 20 lug 2024, ore 15:49 
Dang, we need Cryomancy now, still, thankfully the rest of it still works.
~Smokey~ 18 giu 2024, ore 21:20 
Just an FYI, still had to use the Leadership book to be able to recruit. Great mod otherwise. :cozybethesda:
Draken  [autore] 20 mag 2024, ore 23:40 
Updated with Floromancy.
Bleeding Eyes Mcgee 20 mag 2024, ore 17:37 
@MasterWaffle
Potential is only affected by a skill's max level, which always starts at 10 for each skill or 20 for skills you picked at the start. This mod only touches the starting level of skills, not their max level.
Darren Zeraus 20 mag 2024, ore 7:42 
Waiting for this to affect the new Floromancy
MasterWaffle 13 mag 2024, ore 10:38 
Though this mod would also reset your potential along with it but it doesn't. You still start with 220 potential used.