Soulash 2

Soulash 2

25 ratings
Vanilla Starting Skills
   
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129.602 KB
21 Apr @ 5:43am
16 Aug @ 7:22am
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Vanilla Starting Skills

Description
A simple mod that makes you start with all vanilla skills at lvl 1.


  • Mods cannot be added or removed during gameplay on specific world.
  • If you decide to disable the mod mid-play, you will not be able to load world that used the mod. (until you enable it again)

Update 1.0.3: Added Cryomancy to starting level skills.
Update 1.0.2: Added Floromancy to starting level skills.
Update 1.0.1: Removed unessesary duplication of skill images from the mod, as they are no longer needed.
13 Comments
caninmyham 2 Sep @ 4:46pm 
Doesn't seem to be working- was yesterday, isn't today.
That_SteveGuy 17 Aug @ 7:37am 
Much respect to you
Draken  [author] 16 Aug @ 7:24am 
Updated with Cryomancy.
That_SteveGuy 16 Aug @ 7:13am 
Hello Sir can you update this to include Cryomancy? I would appreciate your efforts :)
Darren Zeraus 20 Jul @ 3:49pm 
Dang, we need Cryomancy now, still, thankfully the rest of it still works.
~Smokey~ 18 Jun @ 9:20pm 
Just an FYI, still had to use the Leadership book to be able to recruit. Great mod otherwise. :cozybethesda:
Draken  [author] 20 May @ 11:40pm 
Updated with Floromancy.
Bleeding Eyes Mcgee 20 May @ 5:37pm 
@MasterWaffle
Potential is only affected by a skill's max level, which always starts at 10 for each skill or 20 for skills you picked at the start. This mod only touches the starting level of skills, not their max level.
Darren Zeraus 20 May @ 7:42am 
Waiting for this to affect the new Floromancy
MasterWaffle 13 May @ 10:38am 
Though this mod would also reset your potential along with it but it doesn't. You still start with 220 potential used.