Counter-Strike 2

Counter-Strike 2

53 ratings
Taisha [WIP]
   
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Game Mode: Classic, Deathmatch, Wingman
Tags: CS2, Map
File Size
Posted
Updated
1.830 GB
21 Apr, 2024 @ 5:03am
1 Mar @ 7:02pm
36 Change Notes ( view )

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Taisha [WIP]

Description
Taisha is a bomb-defusal map set in the Kansai region of Japan, where the terrorists are target hidden caches of VX Gas delivered discretely to the Akunin Yakuza. Word has gotten around that these stashes were spotted at a local shrine and private onsen, and counter-terrorist forces have been dispatched to prevent further destruction to this quaint country.

[www.mapcore.org]
It made it to Stage 2 of the Mapcore Big Adventures 2024 Contest, ranking within the top 30* of 250+ entries.

No more major layout changes are expected. Map is currently undergoing its artpass, with a general but uncompleted vibe.

Many thanks go out to the playtesters from the Faceit Mapcore hub, and the Mapcore and MapINK discords. Individual shoutouts to my close friends for helping me playtest many early iterations of the map, along with CoomInMyBoom, Xtrnkt, Lydran, and Deh0lise for detailed gameplay balancing. Special thanks to the folks at EagleOne for the playtests and the support in helping develop the map.
15 Comments
lorenzo 8 Sep @ 4:28am 
Pls finish this map :)
KEBE 5 Sep @ 6:14am 
I like the layout and style of this map. How is the progress now? I'm still looking forward to it.:steamhappy:
AlphaOwl  [author] 8 Apr @ 1:56pm 
Hey everyone just wanted to give a little update on development so far. We've all slowed down since unfortunately not making Stage 3, but I am primarily looking to tweak some areas of the map and see what I can do personally to up my artpassing skills to be up to par. I can't guarantee any dates or planned deadlines, but the map is far from dead.
Darkknight 24 Mar @ 1:09pm 
this map is not fully finished but I can see the vision and I like it, pls finish
Deh0lise 17 Jan @ 9:37am 
Sure, don't take my word for it and playtest it as much as you can! It flows pretty well imo, you are doing a great job.

Note aside, I've also checked and you were right, the food stand is not wallbangable. Besides that, I've noticed a clipping issue on sauna window, a minor issue.

Visually it is gonna look outstanding once its finished.
AlphaOwl  [author] 14 Jan @ 2:01pm 
Thanks for the feedback! I've taken the effort to widen the mid engagement so we'll see how that affects gameplay, it's been a while since I've run a proper playtest so I'll make sure to get that assessed ASAP. I could've sworn the food stand wasn't wallbangable a lot but maybe I'm mistaken. But thanks for checking out the map!
Deh0lise 11 Jan @ 11:11am 
I liked the drop to sauna and the round temple bombsite, and of course, those awesome models. Congratulations.

I haven't playtested it with players so I can't afirm it, but I felt like middle was too narrow for the amount of activity that could be going on there. I am not sure either about the food truck being wallbangable.

Looking forward to seeing it complete, looks pretty nice!
AlphaOwl  [author] 28 Jul, 2024 @ 2:23pm 
Muchos gracias Coom
CoomInMyBoom 28 Jul, 2024 @ 11:23am 
DAYUM THIS LOOKS GOOD
白给 Bεkii~>.< 23 Jul, 2024 @ 10:55pm 
Good map