Final Factory

Final Factory

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Ursonator III - Ship
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Game Version: 0.17
Type: Blueprint
File Size
Posted
664.580 KB
20 Apr, 2024 @ 2:57am
1 Change Note ( view )

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Ursonator III - Ship

Description
300% capable
278 m/s
80x Drones
78x Laser
16x Repair
1x Scout

Version 3 - The triangle escalation variant with bots - just got rid of 3 artifacts - brings more fun and speeeeed!

- fixed heat dissipation issues when the lasers are burning some minutes
- optimized stab usage to get rid of of the 50 tons heavy artifacts as much as possible
- switched to high density cores regarding the stab issues
- replaced radiator artifacts with regular exchangers (will never use them again on moving things - for weight reasons)
- top placed stab artifact got shot to easy, exploration is not as critical
- escalated triangle rotations again (since triangles and blocks share same hp - they are a fine buffer)
- tested until 300% - just eat the nukes not all the time with the same side... kite and turn.



Bro-Tips:
- Set your attack range to 150-200m if you use drones!
- Allways have fuel in your backhand(eg. in a singularity cargo)! They spawn instant after you leave an area (eg. way to portal)!
10 Comments
The Meanie 13 Sep, 2024 @ 1:11am 
You can use Q and E to change its facing, but in general yes a lot of design considerations changed with the new update. The cargo used to be a lot more necessary - now it's only needed for the thrusters and the singularity power (absurdly strong if you put very complex items manufactured under duplicators into them - if you put in overdrivers you will get more than 1 MW out).
MAKAIROSI 13 Sep, 2024 @ 12:48am 
Tbh this is more design than practicality. It looks awesome, and if the ships in the game were to redirect their "nose" towards their direction it would look great, but in this game ships stay static in space, so this ship, whether it's going forwards, to the side, or backwards, it looks the same xD

I didn't get why it needs the cargo hold or the construction towers. The logistic bays can be replaced for heat dissipation. The defense platforms are not that fun to set up, and they don't really add a lot. The point, in my eyes, isn't to have 1 of these, but to be able to make more. It also travels *extremely* slowly.

A more correct design would be circular, ufo-like. You clearly have an eye for design, so I bet you could make a really cool one. I made one but it looks really bad xD but it's much cheaper than this and it does the same job pretty much.
The Meanie 11 Sep, 2024 @ 11:41am 
Certainly. Have you considered giving it atomic printers or overdrivers?
max 10 Sep, 2024 @ 7:37pm 
ah, lasers now use capacitors which i think will cause this design to change drastically
max 10 Sep, 2024 @ 7:30pm 
Having a lot of problems with this, is it still functional with the new patch? I haven't played before. The only fuel I can feed it to give it enough power is armor blocks but it only seems to go 8m/s
ranzhans  [author] 28 Jul, 2024 @ 8:23am 
@Quazar "The Meanie" is correct. You have to fuel it before starting. Fuel Suggestions: Singularity Power Station > HD Station Core > Station Core.
The Meanie 28 Jul, 2024 @ 7:58am 
You have to feed the singularity generator something with a lot of mass to get the stability artifacts running.
Quazar 27 Jul, 2024 @ 5:16pm 
Stability 239/195 :-(
ranzhans  [author] 10 May, 2024 @ 11:44pm 
Thanks for the kind words! :trolol:
The Meanie 2 May, 2024 @ 10:28am 
This ship looks incredibly good. I wish I had your sense of aesthetic design.