Crusader Kings III

Crusader Kings III

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[UMMS]Ultimate Modded Multiplayer Solver:null checksum
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19 Apr, 2024 @ 9:45pm
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[UMMS]Ultimate Modded Multiplayer Solver:null checksum

Description
The original author is @is3mru4ma, credit goes to him.

This mod modifies the checksum to null, so that workshop desync or different mod loading order won't affect multiplayer. Everyone in the multiplayer session should have this mod installed for this to function. Note that since you can't rely on checksum to verify if you have the same mods enabled, please make sure everyone in the multiplayer session is using the same modlist, and preferably the same loading order.

Important: Mod desync may rarely cause problems in multiplayer games, so this mod should be used only when you can't find any other applicable approaches.

Have a nice day!
15 Comments
Commander_Kaos 20 hours ago 
When is this going to be updated? My friends and I are constantly struggling to get the same checksum for multiplayer.
Lonestar713 7 Sep @ 12:24pm 
Someone please update
nakahashi 22 Jun @ 9:59pm 
was working pre 1.16 now its not :(
Nereus 29 Apr @ 9:59am 
It does sadly not solve the Out of Sync error for OOS
Good Gott 16 Nov, 2024 @ 11:46pm 
I have no single Idea why it does this to us, even while our checksum is null, it said "Different Mods"(it's absolutely not.)

It has done this to us when we were having same checksum too.
D0XUS 24 Sep, 2024 @ 12:24pm 
Also does the host have to install it or just one person
D0XUS 24 Sep, 2024 @ 12:24pm 
Does it work for the new one?
PolloParrington 23 Sep, 2024 @ 3:38pm 
No longer works with the latest update to After the End. Any chance for a fix?
EgoCrazy96 4 Aug, 2024 @ 4:34pm 
This mod needs to be upvoted to number 1
is3mru4ma  [author] 31 Jul, 2024 @ 4:36am 
try delete then subscribe again