RimWorld

RimWorld

Not enough ratings
The Dead Rise - DLC Scenario - No Mods needed!
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
10.019 KB
17 Apr, 2024 @ 3:56am
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
The Dead Rise - DLC Scenario - No Mods needed!

Description
5 colonists drop in from a dying ship, they notice something isn't right about this Rimworld! The dead seem to come back to life and crave flesh!

This is a very hard scenario that will have all dead pawns coming back to life to fight all who isn't dead and waves of Shamblers will frequently assault your colony!

Your faction will be a New Arrivals.
Start with 5 people.
Arrive in drop pods.
All characters have a 10% chance to start with trait: Occultist
All characters have a 10% chance to start with trait: Cannibal
All characters have a 10% chance to start with trait: Brawler
Player starting characters have a 33% chance to start with cryptosleep sickness.
Player starting characters have a 100% chance to start with high on wake-up.
Start with research: Smithing
Start with research: Long blades
Start with research: Battery
Start with research: Gun turrets
The stat "detection chance" will be universally multiplied by 50%.
The stat "activity suppression speed" will be universally multiplied by 50%.

Incident created:
-Shambler swarm
-Shambler swarm
-Shambler swarm
-Shambler assault
-Wanderer join
-Ghoul transport pod crash
-Harbinger tree
-Twisted obelisk
-Trader caravan arrival

Permanent game condition(s):
-Death pall: A death-gray cloud has descended on the area.

The cloud is made of microscopic self-powered archites created by some unknown superintelligence. Where they land on dead flesh, they will enter the body and reanimate it to create a twisted imitation of life.

The dead will rise! Burn, bury, destroy, or move corpses indoors to prevent them from resurrecting.

Start with:
-Timber wolf x2
-Shard x2
-Psylink neuroformer
-Psytrainer (solar pinhole)
-Flak vest x5
-Proximity detector
-Bioferrite longsword x2
-Autopistol
-Incinerator
-Pump shotgun
-Packaged survival meal x100
-Sandstone blocks x1000
-Electroharvester
-IED incendiary trap x10
-Textbook x2
-Tome
-Medicine x60
-Schematic x3
-EMP grenades
-Steel simple helmet x5
-Flood light

Map is scattered with:
-Steel x900
-Component x40
3 Comments
Wu9Lives  [author] 28 Apr, 2024 @ 7:25pm 
@Artario You need Anamoly DLC, it's a Vanilla DLC scenario made in the scenario editor in game, you might have mods that change content causing no zombies to spawn, or check your Storyteller settings.
Artario 25 Apr, 2024 @ 6:54am 
Wont work, i got no zombies at all
Zephysempai 22 Apr, 2024 @ 10:07am 
This sounds fantastic. I'll give it a try.