RimWorld

RimWorld

156 ratings
Quasimorph - Mercenary contracts
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Mod, 1.5
File Size
Posted
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449.314 KB
16 Apr, 2024 @ 8:36am
28 Feb @ 5:43pm
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Quasimorph - Mercenary contracts

Description













====Q&A====

-Q: CE?

A: As of 1.5, yes.

-Q: What does this mod add?

A: It adds custom hirable pawns using Vanilla Expanded Framework's code.

--fun fact this mod was supposed to be finished week later when quasimorph realware armoury was released.--
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My other mods





========================
changelog

1.0.1 -added EVA SOS2 patch for specialist helmets of Carnage type
1.1.0 -added... alot... removed all the extra stuff.

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39 Comments
FINN 2 Aug @ 9:06am 
1.6?
Captain Rex 19 Jul @ 6:24pm 
1.6?
Beef 3 Mar @ 9:12am 
Never-mind, I found a fix for it by editing the XML file in notepad and deleting the old mercenary faction contract part. (Just in case someone is experiencing the same issue)
Beef 3 Mar @ 8:34am 
Is there a way to revert or download the previous version of this mod? I had a contract with some mercenaries before the update and when it updated, the mercs bugged out and the comms console became unusable. Removing the mod doesn't work either.
SAUCE__GODD 28 Feb @ 7:16pm 
Dude your references are outta control
Redsy uwu 8 Feb @ 6:49pm 
A warm thanks to the many members of the Merchant's Guild
Bitterholz 4 Feb @ 9:27am 
Does this work with CE? Not sure if Im gonna use CE but the required armory for this mod is CE patched. Do the mercs actually spawn with ammo?
Ascendant Flesh 28 Jul, 2024 @ 9:00pm 
Coreward MG fans rise up
Joe Blinglesworth 8 Jul, 2024 @ 2:41pm 
quasimorph mentioned
Pan_Chemik 6 Jul, 2024 @ 10:10am 
why Ł but why Ł