Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Deep clean doesn't work on infinite bags yet. It'll clean the bag itself but if the object within the bag is infected, that object will remain infected. There is an easy workaround though.
If you leave the cleaner somewhere on the table it'll work like an antivirus and clean the infected items when they're pulled out of the infinite bag. So you'll still be safe :)
So the guy who made the mod pack isn't the guilty person here.
You can see for yourself by loading the mod, and opening the scripting editor for any model. Malicious script has a bunch of empty spaces at the start so scripting editor looks empty initially. If you scroll to the right from the bottom you'll see the whole script on 1 line.
You can keep the Cleaner box on your table, it'll clean newly spawned objects as you spawn them on your table.
This and CleanerBlock Basic also detect or clean something on "Necromunda ALL Models".
It would be great to know if these are false positives. If anyone knows if these are safe or otherwise, please reply :)