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Manufactorum Districts - Ferrum (Map 8)
   
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13 Apr, 2024 @ 7:31am
13 Apr, 2024 @ 7:31am
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Manufactorum Districts - Ferrum (Map 8)

Description
System - Veneratis
The Veneratis System is nestled at the frontier between the sprawling Tau Empire and the stalwart realms of Ultramar. Here, ancient relics and untapped resources draw the gaze of empires, setting the stage for a clash of ideologies under the silent watch of the star Aurum Sol. Amidst the cold expanse, the fate of Veneratis hangs in the balance, a testament to the ceaseless struggle for dominion over the stars.

World - Ferrum
A desolate world with vast iron deserts and remnants of once-mighty hive cities. Its strategic location and rich mineral deposits make it a key battleground for the Tau Empire and the Imperium, marking it as a planet of high stakes in the struggle for the Veneratis System.

Region - Manofactorum Districts
The Manufactorum Districts of Ferrum are sprawling industrial complexes that once served as the heart of the planet's prodigious output, fueling the Imperium's endless demand for munitions, vehicles, and war machines. These vast areas, characterized by towering smokestacks, endless conveyor belts, and gigantic forges, now stand silent, monuments to a bygone era of industry and prosperity. For those brave or desperate enough to venture into these ruins, the districts offer the promise of lost technology, valuable resources, and the secrets of the Imperium's manufacturing prowess. Control over these districts could provide a significant advantage to any faction seeking to establish a foothold on Ferrum, making them a focal point for skirmishes and exploration in the ongoing struggle for dominance.

Map Details
  • Warhammer 40k 10th Edition
  • Size - Approx* 60x100 (Incursion)
  • Works with FTC

This was a Narrative Crusade map used in the Iron Crusade Campaign on the world of Ferrum part of the Veneratis System. It is designed for immersion and narrative story telling and should not be considered suitable for competitive play.

I aim to design all my maps to focus more on immersion and evolving story telling rather than pure game-play competitive mechanics. If you like these style of maps check out the rest!

If you have any questions feel free to reach out to me . - Advice is also welcome on making better maps!