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[WYD] Reinforced Walls Reworked
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Mod, 1.4, 1.5, 1.6
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11 apr, 2024 @ 23:58
6 aug @ 16:13
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[WYD] Reinforced Walls Reworked

I 2 samlingar av Monkey Magic
My Full Build [1.5]
199 artiklar
Additions [1.5]
49 artiklar
Beskrivning
A continuation of the Reinforced Walls mod, formerly by Kinetictail. Adds thick walls that can take a pounding, and resist explosive damage. Also includes embrasure versions that allows gunfire through.

Please note that in order to make this viable for 1.5 I had to re-write the mod since iunno how those assembly things work D: Therefore any pre-existing reinforced walls are likely to break*, so if you can deconstruct them in 1.4 (you'll need to revert to a beta for this now) you'll recoup some resources.

The old version of the mod included:

Industrial technology -Reinforced Walls

Reinforced Walls = 15 stuff + 5 steel = wall of 900hp
Embrasures = 15 stuff + 5 steel = wall of 900hp

While the fundamentals behind this idea have been kept, the mod has been reworked for additional balance. The base material cost and hp have been altered to reflect the purpose and design, and additional walls and technology have been added:

Medieval technology: Fortified Walls
Fortified Walls = 20 stuff = wall of 900hp
Fortified Embrasures =15 stuff = wall of 675hp

Industrial technology Reinforced Walls
Reinforced Walls = 12 stuff + 5 steel = wall of 1200hp
Reinforced Embrasures = 8 stuff + 5 steel = wall of 900hp

Check out the following link for the spacer tech end game additions: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3220159219


*Tested this on 1.4 swapping from Kinetic's version to my own. The walls remained, although they were in need of repair given my version has a higher heath pool. So maybe duplicate your save files, and test it out first. (There is a one-off error report about the research since it changed, but that can safely be ignored)

Now with My Own Little Stronghold and My Own Little Fortress achievements! (requires Vanilla Achievements mod)



[ko-fi.com]


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link to the original mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2882989451
41 kommentarer
Monkey Magic  [skapare] 8 aug @ 2:49 
@PremierVader - This was addressed earlier in the comments, but short answer: Some are.
PremierVader 8 aug @ 2:22 
Are the walls airtight?
Monkey Magic  [skapare] 6 aug @ 21:20 
@Daklin - you might be right, I didn't really look into the Angled Hull Expansion mod. But if the game does not allow for vanilla walls to utilise the feature, I don't believe allowing modded walls should be able to either - it would just be weird.

Unless such a mod was specifically designed with spaceship crafting in mind, and then it's whole another ballgame.
Daklin 6 aug @ 20:52 
Ah ok.

The way the Angled Hull Expansion mod describes itself I thought it made it easy to set it up by adding a code extension to something and it was foundational code to add that functionality. I dont know much about modding though so I'm probably wrong, thought I'd at least ask. thankyou for replying though
Monkey Magic  [skapare] 6 aug @ 20:00 
@Daklin - Nah, that functionality only works for the ship hull by design, I imagine. Currently, not even viable vanilla walls (such as steel) are granted angled walls. TBH, I'm really kinda hoping that the devs will relax the conditions, and allow angled walls as part of the base game, not just spaceships. Seems kinda weird to not allow buildings on the surface to build diagonally now that they have the code for it.

If they do that, it won't be an issue for modded walls either.
Daklin 6 aug @ 17:57 
are you planning to add angled wall compatibility utilizing the Angled Hull Expansion mod which allows modded walls to work like grav ship hull walls?
Monkey Magic  [skapare] 6 aug @ 16:27 
Cool, lemme know if you see any others doing that. Like I said, I fixed them all locally (probably, I have like 70+ mods D: ) but iunno if any others failed up update the capitalisation of the common folder.
Spelllord 6 aug @ 16:25 
Yeah now its capitalised.
Thanks. :steamthumbsup:
Monkey Magic  [skapare] 6 aug @ 16:18 
Oh, don't worry about that texture, it's just the icon that shows up when your world is loading. It's nothing important to worry over. If you are playing on Linux , or SteamDeck you are probably having the capitalisation issue.

Hmm, looks like I already went ahead and fixed that for all my Mods locally, but Steam has this issue where it will not update if the only change is a file/folder's letter case. Hmm, lemme try something first...

EDIT: Okay, so I went ahead and created a dummy file to try and fool Steam into thinking the mod has had an actual update. Iunno if this will work for you Linux users - try unsubbing and resubbing too - but if it still does not you can fix it yourself by opening your local files (you can do this from the mod selection screen) and renaming the file "common" to "Common."

That will solve the issue ^^