Total War: WARHAMMER III

Total War: WARHAMMER III

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SCM's Marienburg and ChaosRobie's Master Engineers Compatibility Submod
   
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File Size
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503.369 KB
11 Apr, 2024 @ 1:50pm
23 Apr, 2024 @ 7:45pm
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SCM's Marienburg and ChaosRobie's Master Engineers Compatibility Submod

Description
FIRST AND FOREMOST

The people who made all these beautiful mechanics, units, and factions are not me. I just stitched the mechanics and heroes to the new factions' units. If you want to give credit where credit's due for these great things, let them know; the relevant mods are listed in the required section.

Features

When playing as any of the following:
  • House den Euwe
  • Cult of Manann
  • House Fooger
  • Marienburg

You will have access to Master Engineers, recruitable from the forge chain. Gunpowder-related buffs from Master Engineers will buff Marienburg units, and kloveniers (as well as any rifle-wielding Marienburger) may unlock suppressive fire if a Master Engineer with the requisite skill is in the army.

This will make the tactical layer easier, in theory.

This mod will most likely crash if you do not have both SCM's Marienburg and ChaosRobie's Empire Master Engineers III installed.

Known Issues

None yet.

Thanks to:

  • Da Modding Den, who spent valuable time helping me ascend from monke to data entry monke. 🐒🍌

If you like this:

Try out this other submod by me, too! It gives the Marienburg factions without rites a new set of rites.

Miscellaneous

This might be one of my favorite thumbnails yet. The background is an image of a Dutch "beach and sand dunes at Wassenaar (Meijendel)". Don't ask me what that means. I was going for a 90s UI vibe with the text on this one; the layer is originally orange text, textured and given an orange-blue outer glow, white inner glow, and a bit of drop shadow. Fun stuff.
20 Comments
Cebi 3 Jul, 2024 @ 6:42am 
I think the mod crashes at end of turn nowadays because when I tried it recently it crashed but when I tried without it and just the base mod, worked. I think the mod updated recently, Just a heads up!
sigmars_disciple 22 Apr, 2024 @ 11:44am 
@IDon'tSpeakRussian! I appreciate the motivational input a lot actually. It's valuable to know that such kind of mod can actually be executed with just 4 table entries and of course you're right: just sit down and try to figure it out with the resources that are available. I'll try my best.

There's a pretty steep learning curve over a large, deep valley of uncertainty though - between where I am knowledge-wise to the point where I can hit "save as" on a working local .pack file. But thx to you guys' input there are now 3 little mods I *might* actually be able to pull off...

Once you get to my age young Padawan, things get a little harder again sadly. Not everything - falling asleep in an armchair or waking up coz you need to pee get much easier HAHAHA Thx <3

@standardheadache Love these mods, staples in my modlists already
Jason Wolf 15 Apr, 2024 @ 9:36pm 
It looks awesome.
𓆚 standardheadache 𓆚  [author] 15 Apr, 2024 @ 3:00pm 
@Jason: All of the banners on the thumbnail are sourced from SCM Marienburg's files. The art of Jubal Falk is from the Master Engineer files, but I unfortunately had to cut the feathers off his helmet because I couldn't get the transparency on them right. There's a little more I would've done with the thumbnail, but oh well!
Jason Wolf 15 Apr, 2024 @ 12:38pm 
Where did it come from?
Jason Wolf 15 Apr, 2024 @ 12:38pm 
I don't remember the faction that had the gryphon on the black symbol on the thumbnail.
iDon'tSpeakRussian! 15 Apr, 2024 @ 6:48am 
@Soulmind given how often I see your ideas down in comments how about you try watching some youtube videos or mess with RPFM for a bit? I mean if you want to make hero X available to faction Y, just find mod that does something similiar, open in RPFM, get that "AHAAAAA" moment once you realize it's like 4 entries, make your own submod and enjoy :D also there is metric ton of youtube videos with basics, whole ModdingDen discord where you can ask around to learn the basics too. Once you realize how simple it is to make "tweaks" you'll be able to embrace Tzeench and "change the ways".
sigmars_disciple 15 Apr, 2024 @ 4:43am 
Okay @standardheadache I doubt that this is the right complexity level for me HAHA but what would I set up then in this ominous faction_agent_permiotted_subtypes table in RPFM? I guess all of these mods will grant permission for their lords/heroes to be added to the recruiting pools of the entire race of Empire and to individual factions such as Reikland (in most Empire mods, it's precisely those 2 actually).
Helion Halion 13 Apr, 2024 @ 9:13pm 
Wow I like this one
𓆚 standardheadache 𓆚  [author] 12 Apr, 2024 @ 8:34pm 
@sigmar: Judging by your description of the problem, what you're wanting to do is pretty simple. I'd actually recommend it as a first mod since most of what you'll be doing will be in one table, faction_agent_permitted_subtypes_tables.

@Jack: My current campaign has Recruit Defeated Legendary Lords as well, I'll let you know if I notice any shenanigans in my current playthrough. It's easy to test it yourself though: get propjoe's console mod, enable the minimum mods, remove fog of war, kill a random Empire faction, and see if you get their LL. Nothing in this submod should affect how that mod functions.