Project Zomboid

Project Zomboid

156 ratings
Map Item Animations
   
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380.653 KB
8 Apr, 2024 @ 11:26pm
3 May, 2024 @ 5:59pm
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Map Item Animations

Description
In the current version of the game reading map items is instantaneous.

This mod adds the same animation and timed action as pressing the map (M) key while reading map items (annotated maps, town maps, flyers you can read from the context menu, etc.)

Here is an example of reading a map item with this mod:




[discord.gg]

Workshop ID: 3217087283
Mod ID: MapItemAnimations
Popular Discussions View All (1)
4
12 Sep, 2024 @ 8:18pm
PINNED: bug reports
nurver
24 Comments
✪ Tax 14 Jun @ 12:56pm 
@Saucy Samuel L. Jackson what likely fixed it for you was the relogging, not the mod being removed. There are posts about disco gitches on the subreddit every other day
Chuckleberry Finn  [author] 14 Jun @ 12:52pm 
That's a known glitch unrelated to mods.
Saucy Samuel L. Jackson 14 Jun @ 10:40am 
For some reason when I had this mod enabled I got a Disco Light glitch inside Rosewood FD? I knew it was this mod cause it was the only one I just added to my mods before I saw it. Disabled the mod and the lights were gone
Deathstar 6 Jul, 2024 @ 3:57am 
Another lovely little bit of immersion from Chuck, great work!
Chuckleberry Finn  [author] 20 Jun, 2024 @ 2:14pm 
In the current version of the game reading map items is instantaneous.

This mod adds the same animation and timed action as pressing the map (M) key while reading map items (annotated maps, town maps, flyers you can read from the context menu, etc.)
Leader of the Zakonistians 20 Jun, 2024 @ 2:07pm 
In fact, I'm pretty sure it is in the game. I was doing a vanilla run just yesterday and there was an animation for opening the map. I'm not really sure what this mod is supposed to be changing
Leader of the Zakonistians 20 Jun, 2024 @ 2:05pm 
I thought this was part of the game. I never knew this was a mod
✪ Tax 4 May, 2024 @ 10:10am 
Works indeed
Fox! 4 May, 2024 @ 9:48am 
thanks!
nurver  [author] 3 May, 2024 @ 6:05pm 
It should be fixed thanks to Chuck :spiffo: