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It is certainly a fun alternative to always spamming production/culture/war, and trying to find different paths through the game is part of why I like it. But it seems inherently weaker than Commanders or Colonialism in general play, or scholars and inventors for fun.
It may be OP, maybe not --- other powers and spirits can be awesome, too. But if things go smoothly, and you get into Transcendence, you're super prepared.