Space Engineers

Space Engineers

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UAA-Weapons (Weapon Core)
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
34.591 MB
7 Apr, 2024 @ 11:29am
17 Nov, 2024 @ 7:50am
5 Change Notes ( view )

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UAA-Weapons (Weapon Core)

Description
New modern weapon pack featuring;

Current weapons:
>Phalanx CIWS Mk15-1B (LG)<
[ammo: tAPDS vs heavy, HEit vs light blocks and missiles]
[1500RoF, rapid burst-fire, range; 1400-1600m]
[uses: tAPDS-20mm, HEit-20mm "physical" type ammo]

>SeaRAM CIWS RIM-166 (LG)<
[ammo: RIM-166 Missile]
[120RoF, 11x RIM-166 Missiles, range; 3000+m]
[uses: RIM-116 Missile "physical" type ammo]

>KWP-50S Cannon Turret (LG)<
[ammo: 110mm kAPDS ]
[120RoF, range; 3000+m]
[uses: AP-110mm "physical" type ammo]

>KWP-200M Cannon Turret (LG)<
[ammo: 200mm kAPDS ]
[80RoF, range; 3000+m]
[uses: AP-215mm "physical" type ammo]

>KWP-400L Cannon Turret (LG)<
[ammo: 390mm kAPDS ]
[70RoF, range; 4500+m]
[uses: AP-390mm "physical" type ammo]

>VLS-Mk-41 (LG)<
[ammo: RIM-162-ESSM ]
[75RoF, 8x RIM-162-ESSM Missiles, range; 9000+m]
[uses: RIM-162-ESSM Missile "physical" type ammo]

>VLS-Mk-41B (LG)<
[ammo: RIM-162-ESSM ]
[75RoF, 4x RIM-AShM Missiles, range; 7000+m]
[uses: RIM-AShM Missile "physical" type ammo]

>RWP-1000M Railgun Turret (LG)<
[ammo: R-AP-185x300mm ]
[70RoF, range; 6000+m]
[uses: R-AP-185x300mm "physical" type ammo]



>Works for Survival and Creative.

>> Any unauthorized redistribution of this mod It is not permitted, or any of its contents. <<
35 Comments
Ellinn™  [author] 25 Oct @ 2:29am 
tested, work as intended
https://imgur.com/u6QRTDr
Ellinn™  [author] 21 Oct @ 7:14am 
it have different fireing arc than RealWorld ones
Pablo Diablo 19 Oct @ 11:37am 
Hey, I too am having a hard time getting the VLS to target - and yes, I've read the description that they're 'smart' and should auto target. Testing in creative, I load a grid and turn it over to SPRT. From 1+km away (in case of minimum lock distance), I lock onto it with weaponcore, even if unneeded. Firing VLS both at an angle (to test the 'vertical' aspect of a VLS) and in the general direction of the SPRT grid results in the missiles just flying straight into the skybox, not curving to hit.

Trigger mode is Key Toggle (using hotbar group), Control mode is AI (though from your comments, that latter may not matter). Tried with Focus Fire both on/off, though I suspect that also doesn't matter.

(I have tested in a creative world with only WC and this mod)
Ellinn™  [author] 21 Sep @ 1:18am 
Missiles are manualy fired, aka will not shoot at hostiles by self like turrets do.
They are by design, manualy fired and then they will self guide to nearest hostile target to terminate it.
CJ Kondur 20 Sep @ 7:43pm 
Is anyone able to get the VLS-Mk-41 to shoot automatically like the other weapons do when a target is detected?
Ellinn™  [author] 21 Jul @ 10:55am 
RL job take lots of my free time, cannot work on moding as much as i wish to
Ellinn™  [author] 21 Jul @ 10:53am 
yes, when needed, tho mostly i add new content when im on yearly vacations
boomstick154 20 Jul @ 3:02pm 
is this mod still being updated?
Pina 2 Jun @ 5:59am 
Hi @Ellinn™. Thank you so much. And thank you for letting us use your great work. The weapons look incredible.
Ellinn™  [author] 30 May @ 3:22am 
Hello, @Pina, I approve for use on personal servers, as long as u oblige to uphold stated terms.