Garry's Mod

Garry's Mod

Not enough ratings
Swep Construction Kit: Sunrust Edition
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Tool
Addon Tags: Build
File Size
Posted
Updated
238.363 KB
3 Apr, 2024 @ 3:15pm
23 Jan @ 3:01pm
8 Change Notes ( view )

Subscribe to download
Swep Construction Kit: Sunrust Edition

Description
This was NOT created by me

This is a Fork of the swep construction kit that adds a bunch of stuff missing from the original. I uploaded this to make it more accessible. this was NOT created by me, it was created by Necrossin and MagicSwap , for the Sunrust Zombie Survival server.

The version in this addon is a little outdated, but that's because I added the ability to bone merge elements to other elements. Please let me know if you would like the newest version! Migrated that stuff and updated this to the latest fork!

the original swep construction kit: https://github.com/Clavus/SWEP_Construction_Kit
The fork: https://github.com/MagicSwap/SWEP_Construction_Kit

Features not mentioned in the README:
-Automatic autosave (saves to "garrysmod\data\swep_construction_kit", use sck_autosave to toggle/change the frequency of saves)
-Viewmodel sequence player
-Extra element options (Bonemerge for example!)


The README:

"This repository contains edits to the SCK base used extensively for weapons on the Sunrust Zombie Survival server.

Many imported changes were made by Necrossin (https://gtm.steamproxy.vip/id/necrossin/).

This repository's purpose is to pool SCK improvements to make weapon creation for Zombie Survival easier and higher quality.
Some added features include:
* Support for renaming elements
* Improvements to relative system, including a new tree-style drag'n'drop method for assigning parents as well as changing parents while preserving position
* Simple CTRL+Z undo support
* Lua materials for use for element materials
* Mouse move support for moving elements
* Button to copy WElements list to VElements
* Neater code exporting

As well as other misc. quality of life features!"

use the original guide if you have never used SCK before: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=153130501

@Necrossin and MagicSwap, Please tell me if you upload your own version, so I can take this down
8 Comments
Boomeritaintaters 14 Jul @ 9:39am 
Really good!
Virgiliu314 15 May @ 3:35am 
nevermind, 0th bodygroup can manually be added in by editing the number, but still, it would be nice for it to be selectable by default
Virgiliu314 15 May @ 3:34am 
Hey, i have some suggestions for some features i'd really need.

The ability to change bodygroup and skin of the viewmodel itself as well, not just the inserted models, and the ability for bodygroups to be able to edit the 0th bodygroup as well, since for example i have my weapon bodygroups for the basic frame at 0th bodygroup so if i have to change frames, i can't with this because there's no way to select the 0th bodygroup
Bad Dreems 16 Mar @ 1:51pm 
This just about fixed every single pet peeve I had with SCK. You are a real one, mate.
Grixis 19 Jan @ 9:52am 
This is legit a life saver and gives SCK extremely necessary QoL fixes. As someone that used SCK for years as it was originally released, thank you for making this
Green-Cop 4 Jan @ 7:46pm 
@BenEViolent i still need to but thanks i'll check it out later.
Green-Cop 1 Jan @ 3:32pm 
i still need to code this in lua?