Stellaris

Stellaris

78 ratings
Kaiser Kattail Faust Start - EaW AF Continuation
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File Size
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672.848 MB
1 Apr @ 1:02am
21 Nov @ 5:18am
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Kaiser Kattail Faust Start - EaW AF Continuation

In 1 collection by Elowiny
Elowiny's Mods
6 items
Description
IMPORTANT: USE THE "KATZENARTIG IMPERIUM" PRESET EMPIRE AT THE BOTTOM OF THE LIST!

A small mod intended to serve as a continuation of Equestria at War's Kaiser Kattail path. Features a preset empire with Kattail on Faust alongside several other species (with lore-accurate portraits taken from a mod by mustaphatr), a Kaiser Moon under construction and unique deposits. The start is very powerful so I recommend playing on a high difficulty or crisis strength!

Put at the bottom of your modlist for it to work.

IMPORTANT: USE THE "KATZENARTIG IMPERIUM" PRESET EMPIRE AT THE BOTTOM OF THE LIST!
41 Comments
tooinnovative 11 Nov @ 3:06pm 
Wait how can it be over 1000 Years and he isn't done with the kaiser moon the only way this makes a bit more normalcy is that kaiser kattail modified the calender of the world to be 2200.
AZOVrich Russofobber 11 Nov @ 2:36am 
Hello! For once I do not intend to annoy you with update requests. Instead, do you know if there is any way to run this mod without Kaiser Kattail? I really love Faust start and geocentric system and while I love Kattail none the less, I would really enjoy playing someone else in this setting too :) If not, would you perhaps at one point plan to add such option? Thanks!
tooinnovative 10 Nov @ 9:40am 
Yea update When
Nova Starborn 20 Oct @ 12:14pm 
update when?
GaMMa 6 Sep @ 11:53pm 
the kaiser's special trait doesn't work properly-
in eawafkaiser_traits.txt (the trait folder)
you need to set the modifiers using councilor_modifier rather than just modifier, otherwise it won't apply to the whole empire
Falkenstein 10 Aug @ 8:35pm 
I would recommend NOT to make Kaiten a level 10. I tested it out and after 10 starts of the game, due to how the game handles Leaders that are highrer then level 1 when 'recruited', i ended up 7 times, without him having ANY gouverner traits at all (including his veteran trait and 'sepcialisation), 2 qwith just one, and once with 3, making him effectively a prewtty bad ruler, despite his special trait. A better way would be (if that is even possible) to start him as level one, and then fire a 'give xp' event just after the start to catapult him into lvl 10
WesaKITT3N 31 Jul @ 10:13am 
Yay update!
maKsiMIIRe 4 Jul @ 3:39am 
update please
marsmelon24 28 May @ 4:20pm 
due to stellaris updating its ship section crap its gonna take longer
WesaKITT3N 19 May @ 1:15pm 
Will this mod be updated or was it just a one off thing?