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tModLoader

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Frenetic Optimizations
   
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Mod Features: Quality Of Life
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
48.335 KB
31 Mar, 2024 @ 8:07am
8 Apr, 2024 @ 12:22pm
14 Change Notes ( view )

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Frenetic Optimizations

In 1 collection by ✩✧Frenetic!✧✩
Freneticly Curated Mods
47 items
Description
~{Current Features (may not be in the next update)}~

- changes to dust & projectiles, if they're outside of a range from the character they get removed (minions & turrets excluded!)
- config for maximum amount of dust & projectiles
- config for update rate for GFX, Map, Items & World Events
- config for maximum NPC's & distance they can be

~{Known Issues}~

- Infernum might have issues with some bosses despawning &/ or not attacking! (should be fixed but might not be...)
- experimental feature for entitys have an issue with a quite a few things & may get removed all together in the next update tbh.
- fallen stars get deleted if you use the projectile distance (will be fixed in next update!)
- mutliple multiplayer problems (will also be worked on in the next update!)
- some mods will break with this! im working on rewriting the mod though it may take me a hot minute...

~{Do Note!}~

there is no "beef" with any other optimization mods! if anything you should support other optimization mods aswell!

im constantly working on various things (typically at the same time) and that makes things abit hard to work on this mod and learn more about making mods on TModLoader but i hope you enjoy this mod (basically im just saying that updates will be quite slow but they will happen)

some computers even at pretty low settings may still have performance loss with this mod! its not a guarantee that this will help your performance but hey at least an attempt was made :)

~{Patreon}~

if you'd like to support my random stuff i do feel free to!: https://www.patreon.com/FreneticFurry

~{Github}~

https://github.com/FreneticFurry/TFreneticOptimizations/tree/main
this is where the source code for this mod will be when the mod gets the next update, you'll be able to see my more then likely janky code there if you'd like ig

~{Update note}~

ik i said that this wouldn't get further updates but ive changed my mind! ive had a good amount of time to think about what i would want to do and ive gotten some pretty good ideas that should help performance more and i wanna give it a shot again, as you may or may not know i lost the file but all that means is that i get to remake it entirely (hopefully making something better for you to enjoy :D)

the mod will be open source found here per update: https://github.com/FreneticFurry/TFreneticOptimizations

alpha/ test builds will be released along side releases!
Popular Discussions View All (4)
1
20 Feb @ 3:07am
the question about Calamity and so on
RDM
0
14 hours ago
PINNED: Mod/ Optimization Suggestions
✩✧Frenetic!✧✩
0
3 Aug @ 12:43pm
Some suggestions i'd be happy to see being possibly implemented.
konte1m
93 Comments
✩✧Frenetic!✧✩  [author] 14 hours ago 
yea, this mod has some oversights
Friski 29 Aug @ 9:04pm 
won't this break some bosses in calamity infernum? won't some attacks just disappear, for example?
Mercy 28 Aug @ 6:32pm 
All good, take your time!
✩✧Frenetic!✧✩  [author] 27 Aug @ 1:06pm 
Mercy i thought it was client side but it isnt like in multiplayer it isnt with some stuff, im sorry that im taking so long for a new update btw everyone im quite busy with a bunch o' stuff so progress is sloooow
Razorlight 27 Aug @ 7:29am 
Infernum EoL broke with the projectile despawning setting enabled; the attack where she summons 4 prismatic swords over her completely broke and she just didnt continue attacking.
Mercy 23 Apr @ 5:31am 
is this not client sided?
aka_express 21 Mar @ 12:22pm 
oh also disabling the combat text pop ups would be nice (text when u do dmg or get mana/hp pick up)
aka_express 21 Mar @ 12:09pm 
great to see the mod is gonna be updated.

Mods like high fps support and nitrate have their own optimisations which are cool.

I would look at high fps support's optimisations because the Solid Tile optimisation and Lighting Phase 3 optimisation can be buggy with certain mods. Also, mod causes some vfx to be faster at high fps so if you found a way to make high fps but without that issue, it would be cool.

Nitrate is pretty cool as it is so i would try to make this mod compatible with it and also the high fps mod since it is nice to play on higher refresh rates. Though, it would be cool if you found a way to fix some issues with the high fps mod.
✩✧Frenetic!✧✩  [author] 17 Mar @ 8:00pm 
hey gamers alil update, im planning on remaking the mod ive got some good ideas that should help

i may need some people for testing so if you're willing to do some lil tests with me at some point lmk as that'd be really helpful! (also suggestions &/ or tips are very welcome as i do wanna know what you'd like to see in the mod)
Uriel Spartan 15 Mar @ 3:52am 
Even though this mode is done for, that doesn't removes the fact it really helps a lot, my PC used to suffer, especially at the last bosses from Calamity, but this mod really changed that, one of the bests to increase performance