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Or in case you meant you cant read it in the image above, viewing it in browser lets you zoom in...
https://gtm.steamproxy.vip/ugc/2522652927693929036/2F705C6C2F436DA1AA998E291E62FDBEAB414738/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
My buddy I play with cant read the labels too, because of resolution - mine is 2650x1440 and I have no poblem reading it but he plays with just 1920x1080 and sees just a blur. Thats a thing I never noticed until he told me and I never got back to it to make it better - made the sub during covid lockdown and never had enough space and free time for it since... The editor is clunky, janky and very time consuming. It is fun but just burns through time like crazy.
I prefer to spend time on my own indie game project now.
I have made several variants of the sub to find out, but i only got more confused by my experiments, and one day I simply stopped. Also after recent update I noticed the observatory is now broken - water doesnt flow to the command room if the glass gets broken.
I have the latest version of the sub unpublished, I might upload it if you wish, but without all the fancy graphics and description etc. It takes so much time to make it right and I just dont have much of it lately.
If the lever is turned on, the reactor contributes to the actual demand of power. If it is turned off, the reactor only supplies power to the battery buffer, and the rest of the grid is powered by batteries only. You dont really need to ever punch that lever, it is there just to give your engineers the feeling they have things under control. It can help you run more efficiently if you turn it off, making the power load on the reactor nice and constant / not reacting to sudden changes in grid, making your fuel rods last a bit longer, and with much lower risk of meltdown (which is already low).
And for the turrets, its one of the reasons i kinda gave up on the submarine editor. I cant find solution for it, google didnt help, I tried to fiddle around with it without any luck. It is something barotrauma does by itself (assigning guns to slots for upgrades) and there isnt any obvious or documented way to help this automatic system to make better decision.