Barotrauma

Barotrauma

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The Steeler MK5 - Tier 3
   
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31 Mar, 2024 @ 4:52am
5 Apr, 2024 @ 3:57am
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The Steeler MK5 - Tier 3

Description
*** The Steeler MK5 ***

Sleek submarine for expeditions in hot waters.

Features:

* Spacious cargo hold. More storage space in engineering compared to MK4
* Big armory, lots of space for ammunition.
* Straightforward layout.
* Turrets for every angle. Instead of just two heavy weapons on MK4, you can now switch between two sets of two heavy turrets. The switch is placed between heavy turrets' periscopes.
* Cute bulging eye in front.
* Brig with pacifier coils.
* Complete coverage with automatic exterior discharge coils. (Turned on by monsters in proximity)
* Submarine modes: Default / Silent Running / Red Alert

*** Shuttle ***

A tiny shuttle with two docking hatches. Sadly due to its size bots have difficulties navigating it to fix the leaks in the drone ballast. Also its a bit of a pain if it catches ballast flora. But all of that is solvable with a bit of player's love.

Features:


* Two turrets sharing one ammo loader.
* Airlock has timed cycling due to the drone's size - filling airlock with water makes it descend, after set number of seconds the airlocks closes and if autopilot is on, the drone then returns on its own to the set position.
* Turning on the Silent Running mode on the main submarine disables drone's oxygen generator and exterior lights. It doesn't limit the engine power output so keep it under 15% manually while driving the drone to make sure you're not heard. Drone takes on the Silent Running mode wirelessly.
Popular Discussions View All (1)
0
4 May @ 9:03am
shuttle
WellThen
16 Comments
Astronaut  [author] 25 Jul @ 1:24pm 
@Chime Yeah, I made it for a playthrough with buddies, we took this sub from the start, in a heavily modded run. Fof vanilla it is wayyyyy too overpowered.
Chime 24 Jul @ 2:43pm 
Okay, this sub is really cool and well designed. I especially love the shuttle. But it is WAYYYYY too cheap. Like this thing needs to be at MINIMUM 40k for all the guns and features it has and it's like 9k right now.
RedstarBunny 6 Feb @ 10:46pm 
Yeah im playing in 1920x1080 so its just blurry, its fine i just couldnt read a few labels thats all no big deal, and thank you for telling me about the reactor grid level thatll help, and if you dont mind publishing the new sub then yeah go for it! so far the sub is awesome and i thank you for making it
Astronaut  [author] 6 Feb @ 9:37am 
@RedstarBunny

Or in case you meant you cant read it in the image above, viewing it in browser lets you zoom in...


https://gtm.steamproxy.vip/ugc/2522652927693929036/2F705C6C2F436DA1AA998E291E62FDBEAB414738/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Astronaut  [author] 6 Feb @ 9:33am 
@RedstarBunny

My buddy I play with cant read the labels too, because of resolution - mine is 2650x1440 and I have no poblem reading it but he plays with just 1920x1080 and sees just a blur. Thats a thing I never noticed until he told me and I never got back to it to make it better - made the sub during covid lockdown and never had enough space and free time for it since... The editor is clunky, janky and very time consuming. It is fun but just burns through time like crazy.

I prefer to spend time on my own indie game project now.
Astronaut  [author] 6 Feb @ 9:27am 
@RedstarBunny

I have made several variants of the sub to find out, but i only got more confused by my experiments, and one day I simply stopped. Also after recent update I noticed the observatory is now broken - water doesnt flow to the command room if the glass gets broken.

I have the latest version of the sub unpublished, I might upload it if you wish, but without all the fancy graphics and description etc. It takes so much time to make it right and I just dont have much of it lately.
Astronaut  [author] 6 Feb @ 9:26am 
@RedstarBunny

If the lever is turned on, the reactor contributes to the actual demand of power. If it is turned off, the reactor only supplies power to the battery buffer, and the rest of the grid is powered by batteries only. You dont really need to ever punch that lever, it is there just to give your engineers the feeling they have things under control. It can help you run more efficiently if you turn it off, making the power load on the reactor nice and constant / not reacting to sudden changes in grid, making your fuel rods last a bit longer, and with much lower risk of meltdown (which is already low).

And for the turrets, its one of the reasons i kinda gave up on the submarine editor. I cant find solution for it, google didnt help, I tried to fiddle around with it without any luck. It is something barotrauma does by itself (assigning guns to slots for upgrades) and there isnt any obvious or documented way to help this automatic system to make better decision.
RedstarBunny 5 Feb @ 5:35pm 
Also the rear bottom small gun cannot be changed, it says its in slot 3 but thats not true since that slot is the front bottom gun, the back bottom gun is also not clickable so im unsure how were suppose to change it.
RedstarBunny 5 Feb @ 7:30am 
Sorry i meant lever not level.
RedstarBunny 5 Feb @ 7:29am 
What is this level next to the reactor? i think it says Reactor to grid but i cant exactly see.