Space Engineers

Space Engineers

32 ratings
Grind To Learn 3
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
763.692 KB
31 Mar, 2024 @ 4:12am
9 Sep @ 9:35am
10 Change Notes ( view )

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Grind To Learn 3

Description
From the start you know nothing. Grind something to learn how to build it!
Also now you can find the blueprints. Even the blueprints for moded blocks!

More third party mods supported.
Some mods may work without direct support (for example, Nanobot)

Curently supported mods:
[EEM] Exploration Enhancement Mod
Eat. Drink. Sleep. Repeat!
Energy Shields
WeaponCore
Crew Enabled
Small Oxygen Tanks (DX11)
(DX11)Armor Thrusters
Small Ship Mega Mod Pack

You can adapt GTL3 to your modset.
0. Copy GTL3 files to your local SE mods folder.
1. Use script regenerate.py (Change modlist = ... )
2. Edit SPLIT_PROGRAM.txt (Regular expression knowlege and log file navigation skills is required)
3. Analyze Research screen.
4. Check the game log for errors and warnings.
If you adapt mod for your server, please make it unlisted.

Q: Does this mod have any settings?
A: Yes. Check the save files.

Q: Why I need destroy device to hack it?
A: This is a smart question! Read more about quantum mechanics and quantum encryption.

Known issues:
* Some mods does not shows blocks in G menu (However, the search works)
* No message when unlocking the blocks by grinding (No reliable way to do this)
* Changing the list of mods is not supported. You may need to start the game from scratch if you are changing mods.

KSH, Please make SE2 more moders-friendly.
64 Comments
Ryoden 9 Sep @ 3:18pm 
Awesome!
s.o.v.a  [author] 9 Sep @ 9:52am 
@Ryoden Hi! I fixed the mod. Unfortunately, due to a ResearchBlocks issue, I don't have the runtime control needed to make new blocks organize automatically. So I have to fix things manually.
Ryoden 4 Sep @ 5:55am 
Awesome, Good luck on the project. Also it looks like there will be new blocks in Apex Survival so it might be worth holding off on till the 8th.
s.o.v.a  [author] 4 Sep @ 2:36am 
@Ryoden Hi. I didn't think that Keens would add new blocks to SE1. I thought they would focus on SE2 :steamhappy:. I'm currently working on urgent project, I'll fix the mod later.
Ryoden 24 Aug @ 11:29am 
Hey man, Cheers for the mod, thank you. Is there an easy way I can update it myself to include the Cargo Terminals and the Lab H2/O2 Generator? It looks like those new blocks are not adjusted by the mod
s.o.v.a  [author] 8 Feb @ 6:52am 
@heavyd812000 This mod replaces progression. Do you think it should somehow be combined with progression?
heavyd812000 7 Feb @ 6:27pm 
is there a version of this to combine with progression?
s.o.v.a  [author] 10 Jan @ 2:55am 
In the end, if the blocks have the same name, they are combined into one group.
This is usually enough to split the blocks into the desired groups.

This is not the most reliable solution. I used this only because it somehow works with completely unknown blocks and in some cases can give an acceptable result without modifying the script.
s.o.v.a  [author] 10 Jan @ 2:53am 
@Beard
Oh, yes, that's really need explanation. SE have large number of blocks, which should be grouped, we have nothing but the names of the blocks to do this. SPLIT_PROGRAM tries to remove insignificant parts of block names, replaces the text, and also explicitly defines block groups. This is not a very reliable way to achieve results, but it is the laziest way. You need to think about how you would like to group the mod blocks and add your rules.

There are some IFMOD directives, that works only if specific mod is loaded. You can add new mods the same way I added them.
Most powerful thing is MATCH (aliased as M) If the block name matches a regular expression, its name is transformed.

For example: M Antenna Dish= Radio= Compact=
If block name contains 'Antenna', then 'Dish', 'Radio' and 'Compact' words are removed from block name. Now all antennas named simple as 'Antenna' (no other words)
Beard 9 Jan @ 4:53pm 
Could you clarify what you mean by step 2 of adapting the modset? You say "edit this file" but don't elaborate on what to do when editing it. I'm struggling to make this work with the directions given.

Also, what do you mean buy "Analyze research screen."? Do you just mean to look ingame, or is there something else that I'm missing here?