WARNO
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Warno Realism Improved
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3.550 MB
28 Mar, 2024 @ 11:59am
13 Oct @ 9:15am
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Warno Realism Improved

Description
Updated for v169425 (Southag DLC)


This mod makes Warno much more realistic and slow paced, increasing the importance of carefully prepared and executed combined arms tactics. The most important changes are:
  • A complete rework of the vehicle armor and damage system
        
  • Realistic speed values for all units

  • Increased survivability for infantry in cover & reduced forest line of sight
        
  • Increased range for most ground weapons and removal of vanilla range compression
        
  • Freebuild decks for each nation with all units
        
  • Logistics cannot repair units. For this purpose Field Supply Points, a special type of mobile mini-FOB is introduced.




 Detailed Changes 

 Vehicle Armor/Damage System 
        
  • Damage is only inflicted when a shot penetrates the armor. The higher the difference between armor and penetration value, the higher the chance to penetrate and deal damage.
        
  • The amount of damage no longer based on the penetration value of the weapon. The base damage for a weapon type (e.g. autocannon AP) is always the same when the weapon manages to penetrate. The base damage may be increased due to critical effects.
        
  • Critical effects are much more likely to occur. A penetrating hit may inflict minor damage, or instantly destroy the vehicle by causing the ammo to explode. A high armor value is helpful, but it is no guarantee to be able to tank 5 shots before you have to worry.
        
  • Vehicles with explosive reactive armor or modern composite arrays have different armor values for kinetic and HEAT weapons. For more information see the composite/ERA trait ingame.

 Infantry 
        
  • Increased damage resistance in forests and buildings
        
  • When infantry morale drops, it suffers reduced speed, ROF and weapon range, but also receives damage resistance and stealth buffs. This makes it easier to withdraw infantry before it is destroyed.
        
  • Border guards and “infiltration” units like PSSE have significantly increased deployment ranges.
        
  • RPGs can target helicopters at short ranges.
        
  • Some units received additional HE / fragmentation ammo for their AT weapons.

 Vehicles In General 
        
  • Units with thermal sights have their optics value increased by one level
        
  • Autocannons, tank guns and MLRS got a realistic ROF
        
  • The UI shows all ammunition types separately. The ammo loadout of most vehicles has been adjusted to be more realistic. Some received new ammo types like HEAT
        
  • Vehicle gunners can no longer use multiple weapon systems at once, e.g. a Bradley can no longer use its ATGMs and autocannon at the same time.
        
  • Turret traverse speeds are more realistic now
        
  • Infantry has a much higher chance to survive the destruction of their transport.


 Terrain
     
  • Forests block the line of sight more effectively
        
  • Building ruins block line of sight and can be entered by infantry

 Logistics 
  • Logistics capacity for all vehicles doubled, for FOBs increased to 50000
        
  • Logistics vehicles can no longer restore unit HP (they can still repair vehicle critical effects!)
        
  • To restore unit HP, either a FOB or a Field Supply Point (FSP) is needed. FSPs can be spawned in trucks or helis and deployed anywhere on the map.




 Known Issues And Bugs 
        
  • AI cannot use FSPs propery and may deploy them instead of a FOB
        
  • NATO/PACT freebuild decks are temporarily disable due to vanilla code changes.

  • During scripted missions (tutorial, perhaps some challanges) the game may crash. This cannot be fixed.




 You Want Your Own Custom Version Of This Mod? 

I published the source code of the python scripts used to generate this mod in my Dropbox. For more details how to use it see the discussions section.
Popular Discussions View All (4)
1
7 Jun @ 8:47am
Freebuild Decks ALL NATO\PACT not working
zuzu
1
3 Apr @ 7:30am
Display error, no support for 4 visible weapons
Q
0
19 Jun @ 6:02am
PINNED: How to make your own version of this mod
Der Shredder
735 Comments
Der Shredder  [author] 24 Oct @ 5:56am 
I am still working on the code to generate them automatically. Perhaps it is finished for the next update or so.
Murgs 24 Oct @ 5:44am 
In fact, just look above this window, it's pinned.
Murgs 24 Oct @ 5:43am 
The issue is with the vanilla game afaik, and Der Shredder isn't able to fix it yet.

If you scroll through the comments, you will find his explanation there.
David 24 Oct @ 4:47am 
when are the freedom deck builds gonna get fixed? no units are appearing
Murgs 14 Oct @ 9:53am 
Ditto Dude, thanks as always.
Byloo 14 Oct @ 9:31am 
Thank you a thousand times!
Alexei Archive 13 Oct @ 6:40pm 
@Der Shredder THANKS, KING
Der Shredder  [author] 13 Oct @ 9:17am 
Updated
Byloo 12 Oct @ 5:23am 
Hi, any news on the update front?
Alexei Archive 8 Oct @ 7:50am 
Hey, I really like your mod but... update for SOUTHAG Please? I wanna make Legionaries and Canadian deck with free build decks.